Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

D&D 5E (2024) Character Sheet & Builder by Roll20

Sheet Summary The new D&D 5E Player's Handbook (2024) is here, along with a new compendium reading experience and updates to our 2024 Sheet & Builder. With this release we are officially taking the Character sheet out of Beta, while the Builder will stay in Beta a bit longer as we add additional features and address your feedback. With this release, we’ve introduced a number of new features: Compact Layout : The Player sheet now has an alternative layout (that you can access via “Manage Sheet”) that has more information density. This was implemented off the back of all of the feedback we received asking for something more compact! Mod Scripts : We’ve unlocked the ability for our new Sheet infrastructure (Beacon) to support Mod Script creation. You can now access the Attributes via “Advanced Tools”. We have started to implement a variety of attributes, with more to come soon! We are also working on porting over the most popular Scripts from the 2014 sheet to make them compatible with the new sheet. Be on the lookout for that imminently! We are also working on documentation to share with all of you on how to move those scripts over so you can bring any personal scripts over that you need! 2024 Support:  You can use the new 2024 rules for Class, Species, Backgrounds, Feats, Spells, and more within the Builder as you are creating characters. You can also turn on 2024 rule mechanics on the sheet (via “Manage Sheet”), which will use the updated HP and Exhaustion. You are also free to mix and match 2024 with 2014 - the choice is yours! New Builder Features : We’ve introduced a new 'review' screen that summarizes your choices and shows any missing choices at a glance; as well as implemented additional ability score methods (Point Buy, Roll, or Manual) alongside Standard Array. A couple of weeks ago, we also introduced new functionality to allow you to play with both of the official 5E sheets in one campaign. We hope this will help as you start to think about transitioning your tables over to the new sheet.  How to Submit Feedback We really appreciate all the feedback we received during the Beta, it has helped to shape our updates and future roadmaps, so please keep it coming. This was how we knew that a lot of users wanted a more compact version of the sheet! We want to hear from you about what you like about the sheet and builder, any bugs, suggestions for features, or any other feedback you have. Please submit any feedback via this form .  What's Next? This is nowhere close to the end of the road for the new Sheet & Builder, we have a number of additional features and updates planned for the next couple of weeks and beyond. Check out the landing page , which has a summarized roadmap of what to expect over the next few months, FAQs, and more! Some things that we are working on in the short term: Level Up capabilities in the Builder Additional slides within the Builder to support Equipment choices & About details Search & Filter options across the Builder Additional Drag & Drop functionality, including Feats and Proficiencies Additional sheet and campaign settings Legacy Mod Script compatibility (we are currently working on moving over the Companion Script)
additional features??? You mean CORE feaures you did not include by release date?
Sep. 18 Releases D&D 2024 Character Sheet & Builder Updates: Based on community feedback, we have updated the default PC sheet layout to the compact version; you can still toggle back to the standard layout via "Manage Sheet" settings Fixed a bug where your CON modifier was not being added to your hit points Added attributes for classes and skills for Macros. Custom skills can be accessed using the skill name in all lowercase and whitespace replaced with an underscore (e.g. `a_custom_skill_bonus`) Fixed a bug where spells chosen within the builder were not correctly adding Spell Ability in the attack on the character sheet Fixed a bug where Healing spells would display with an empty name in the Combat tab when they we're dropped onto the sheet Fixed a bug where some immunities granted by effects would remain granted even when the effect was toggled off Fixed a bug where resources were not being correctly shown on the sheet Fixed a bug where changes to resources were not being persisted to the sheet Roll minimum/maximums will now be applied to your rolls, if they exist Fixed a bug where if damage was blank on an attack it caused errors, now damage will default to 'automatic' for the ability so damage can be rolled correctly Fixed a bug where damage was not rolling from the sheet when there was no type assigned Fixed a bug where some Class images in the builder we're incorrect
1726692078

Edited 1726692518
Your landing page says: and always-on damage rolls. BUT PLEASE NO NO NO we want damage rolls to be a click - used if there is a hit! There's an option in 2014 sheet  though one of MANY things I have to change whenever I use  purchased module. Though it is not always on - so why worry us! Added a Mace from 2024 PHB, took 3 tries to get into equipment - but still not in attacks?  Ah there's any annoyingly small toggle - surely thi should be set on if a weapon is added? The attacks display formats are awful, presumaby dark mode will not be the only option.. but even so...
The new sheet doesn't let us make token actions or else it is hiding it such that it is completely unintuitive. 
1726692569

Edited 1726692723
Carl Swan said: The new sheet doesn't let us make token actions or else it is hiding it such that it is completely unintuitive.  Is that not Advanced Tools? Though annoyingly can no longer up-arrow to grab the last action to add to them!  (Jumpgate 'feature' or 2024 sheet?)
But I will also repeat what ALL of us are saying and asking for. Until the new sheet and builder is 100% complete and functional, the priority should be to give us access to the content we have paid for on the classic character sheet that we have all been using for years. Please do this for us or you are going to lose DMs who pay for all the content and the PRO subscriptions as they go elsewhere. WotC is laughing with glee at how poorly this roll out is going for Roll20.
Jim W. said: Carl Swan said: The new sheet doesn't let us make token actions or else it is hiding it such that it is completely unintuitive.  Is that not Advanced Tools? Maybe it is, but I spent 3 or 4 hours playing with multiple character builds on the new sheet yesterday and was never able to find it. 
Carl, they are serial offenders at this...
1726694789
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Jim W. said: Your landing page says: and always-on damage rolls. BUT PLEASE NO NO NO we want damage rolls to be a click - used if there is a hit! There's an option in 2014 sheet  though one of MANY things I have to change whenever I use  purchased module. Though it is not always on - so why worry us! Added a Mace from 2024 PHB, took 3 tries to get into equipment - but still not in attacks?  Ah there's any annoyingly small toggle - surely thi should be set on if a weapon is added? The attacks display formats are awful, presumaby dark mode will not be the only option.. but even so... Auto damage is an option, not a uniform setting. You can change this behavior to fit your needs. I personally prefer auto damage in my own games. There's not really a strong consensus here, AFAIK. I agree that the single format for attack and damage output is confusing. They look pretty much exactly the same. It is only by careful examination that one can tell which is which. There needs to be a visual cue.
Editing the 2024 sheet directly outside of the Character Builder has no interactive functionality. Drag and drop features don't seem to work at all and you cannot level or otherwise return to the character builder once its closed... its all "coming soon" Everything has to be manually input and nothing auto tracks. Am I missing something or do I have to delete a character sheet and remake a character in the character builder every time I level?
1726695342
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Carl Swan said: Jim W. said: Carl Swan said: The new sheet doesn't let us make token actions or else it is hiding it such that it is completely unintuitive.  Is that not Advanced Tools? Maybe it is, but I spent 3 or 4 hours playing with multiple character builds on the new sheet yesterday and was never able to find it.  It's up at the top, kind of where the old Attributes and Abilities tab would be, but it's been restyled to match the sheet, and renamed to Advanced Tools. Also, Token Actions have been renamed to Character Macros. Which is probably a more accurate name.
1726696480

Edited 1726696497
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Mike E said: keithcurtis said: I can see the frustration with the Builder, but I understand the reasoning. Remember that the 2014 sheet existed for many ears without charactermancer. I am content to wait a while on this feature, but still feel that feedback on its many problems needs to be given ASAP, while changes and fixes are not yet hardened into stone. The compact sheet is better than the beta version, but still needs a lot of design work to be made readable. I plan on running a hybrid game with the 2014 as the main sheet, and the 2024 reserved for PCs. ... in a couple of months. There are too many issues right now. Keith - Is this a workaround - I'm going to set Rime of the Frostmaiden up with the 2014 Players Handbook as a shared resource but let my players use 2024 character sheets on DND Beyond and have Beyond20 running to do it's thing in Roll20.  ?? Hope you see this Mike, I'm continuing it from the other thread. I can't speak for everyone or if this is a good workaround, but If I were about to start  Rime of the Frostmaiden today, but wanted to use 2024 rules for player characters, this would be my plan: Create the game using the module in Jumpgate. Use the 2014 sheet to create the game. After the game is created, add the 2024 sheet as a second sheet and just use that for PCs. The Character Builder is not really ready yet. You might have success using it to build level 1 characters, you will likely need to tweak things until they are proper. At time of posting, you will need to level up manually, like we used to do before Charactermancer was built.* A lot of drag and drop for 2024 options will work for the 2024 sheet, but not for the 2014 sheet. By doing it this way, all of your monsters and NPCs should work just fine, out of the box. Token Action buttons will function, and most scripts (if you use them) will function normally for the NPC sheets. Since the Monster manual is not yet out, you'll be using 2014 monsters anyway. 2024 PCs will likely be an adjustment period, and be ready for unexpected upgrades or fixes as time goes on. Be prepared to "wing it" and run PCs manually if things break on game day. Be prepared for the fact that your 2014 monsters will be using 2014 spells. This may require some prep time to familiarize yourself with the differences if that matters for you. *Historical Note: The D&D 5e (2014) Sheet was built first. Years later, Charactermancer was introduced. Many months after that, level up was introduced. We seem to be in a similar cyle here, but accellerated compared to what happened the first time around.
1726697114

Edited 1726697724
Thank you for the information on token actions, keithcurtis. As a DM, I want to put them on monsters, but if I drag any already-configured NPC character onto the tabletop (from the Monsters section of the Compendium, for example), and open up the character sheet (either from the tabletop or sidebar), I do not see the "Character Sheet", "Bio & Info" and "Advanced Tools" tabs. Are they missing for NPCs, or am I doing something wrong? (Edit: I used the Classic layout rather than Jumpgate. Are some character sheet features only available with Jumpgate?)
keithcurtis said: Carl Swan said: Jim W. said: Carl Swan said: The new sheet doesn't let us make token actions or else it is hiding it such that it is completely unintuitive.  Is that not Advanced Tools? Maybe it is, but I spent 3 or 4 hours playing with multiple character builds on the new sheet yesterday and was never able to find it.  It's up at the top, kind of where the old Attributes and Abilities tab would be, but it's been restyled to match the sheet, and renamed to Advanced Tools. Also, Token Actions have been renamed to Character Macros. Which is probably a more accurate name. Editing a character sheet within a Jumpgate game that I created, the screenshot you are made doesn't exist for me. I imported the character into the Characters Tools outside the game and while it still doesn't look like the screenshot you provided there is at least a `Tools` menu option that shows the Character Macros popup. This is NOT intuitive!! I am a software engineer and UX expert; this is bad design.
keithcurtis said: Mike E said: keithcurtis said: I can see the frustration with the Builder, but I understand the reasoning. Remember that the 2014 sheet existed for many ears without charactermancer. I am content to wait a while on this feature, but still feel that feedback on its many problems needs to be given ASAP, while changes and fixes are not yet hardened into stone. The compact sheet is better than the beta version, but still needs a lot of design work to be made readable. I plan on running a hybrid game with the 2014 as the main sheet, and the 2024 reserved for PCs. ... in a couple of months. There are too many issues right now. Keith - Is this a workaround - I'm going to set Rime of the Frostmaiden up with the 2014 Players Handbook as a shared resource but let my players use 2024 character sheets on DND Beyond and have Beyond20 running to do it's thing in Roll20.  ?? Hope you see this Mike, I'm continuing it from the other thread. I can't speak for everyone or if this is a good workaround, but If I were about to start  Rime of the Frostmaiden today, but wanted to use 2024 rules for player characters, this would be my plan: Create the game using the module in Jumpgate. Use the 2014 sheet to create the game. After the game is created, add the 2024 sheet as a second sheet and just use that for PCs. The Character Builder is not really ready yet. You might have success using it to build level 1 characters, you will likely need to tweak things until they are proper. At time of posting, you will need to level up manually, like we used to do before Charactermancer was built.* A lot of drag and drop for 2024 options will work for the 2024 sheet, but not for the 2014 sheet. By doing it this way, all of your monsters and NPCs should work just fine, out of the box. Token Action buttons will function, and most scripts (if you use them) will function normally for the NPC sheets. Since the Monster manual is not yet out, you'll be using 2014 monsters anyway. 2024 PCs will likely be an adjustment period, and be ready for unexpected upgrades or fixes as time goes on. Be prepared to "wing it" and run PCs manually if things break on game day. Be prepared for the fact that your 2014 monsters will be using 2014 spells. This may require some prep time to familiarize yourself with the differences if that matters for you. *Historical Note: The D&D 5e (2014) Sheet was built first. Years later, Charactermancer was introduced. Many months after that, level up was introduced. We seem to be in a similar cyle here, but accellerated compared to what happened the first time around. Keith, I know you as the most active person on these forums helping people left and right, but you seem to be missing the point. The first time around Roll20 was a fledgling company, and we didn't have a cornucopia of VTT options. Roll20 has been promising a fully functional new character sheet for over a year. I've participated in many playtest scenarios when I could have been prepping my games. They convinced me to pay more for the digital copy of the new PHB than what the physical version cost me, and I don't even get a PDF to share with my players. I am currently getting flooded by advertisements about a fully functioning new character sheet that is a bold faced lie.  We made huge plans to start a new campaign with the new rules shortly after launch, but that's not possible. My players won't be able to make a 1st level character much less the 10th level ones we were planning. I can't populate a map with monsters because those sheets are also broken. I would need a week just to comb thru all these forums to find the many many workarounds I would need for basic functionality.  Without major fixes asap, I will need to go to another VTT that works, and I will require a refund for not only the new rules bundle, but a whole lot of other content I purchased for use on Roll20 that I cannot use. Now I have to take the time to see which VTT didn't mess it up this bad. 
1726704565
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Carl Swan said: Editing a character sheet within a Jumpgate game that I created, the screenshot you are made doesn't exist for me. I imported the character into the Characters Tools outside the game and while it still doesn't look like the screenshot you provided there is at least a `Tools` menu option that shows the Character Macros popup. This is NOT intuitive!! I am a software engineer and UX expert; this is bad design. I don't see those options when in the Roll20 Characters environment, but see them on PCs and NPCs within the game, regardless of which sheet is the base. A lot of game features are not available within the Roll20 Characters feature; this looks to be one of them. Can you share a screenshot of what you are seeing? Including OS and browser might be helpful, too. I'll see if I can replicate your issue.
Bug report here. When testing out recreating a character from 2014 with the new 2024 stuff, the character sheet is showing 2 of every skill. I think it's because I tried adding a second class? Also, the hit-point section in the compact version dose not show the death saving throws as it's meant to.
There is no way to add an effect description to a NPC monsters attack to add an effect to a melee attack. For example: Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 14 (4d6) necrotic damage. The abhorrent overlord regains hit points equal to half the amount of necrotic damage dealt if the target is a creature.
Exhaustion isnt affecting attack rolls on my 2024 sheet. It IS affecting saves though. Not sure if this is a bug so posting here
1726718661

Edited 1726720807
"We cannot process this chat action because it involves characters with different types of character sheets. Please select characters that have the same type of character sheet." -- All I'm trying to do is attack with a quarterstaff. Ever since the 2024 sheet came out, the 2014 sheets are broken. Even manually entering the information onto the sheet is ineffective. We are not amused. Edit : while I'm here, let's discuss the visual design disaster that is the 2024 sheet. We have Black, White, Dark Grey, Light Grey, Scarlet, Crimson, Carmine, Gold, and Green on the same sheet.   Not to mention some tonal shifts, such as the highlights around "Query", the gold-grey "Perception" values, or the highlight colour used for the Spells drop list. WHEN USING A HIGHLIGHT COLOR, USE ONLY ONE HIGHLIGHT COLOR. Did someone's kid just want to colour with all of the crayons?
There's a suspicious blank space in the Advanced: Attributes tab.
1726721061
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hi Plural! For some reason the scroll bar is not showing there. I reported this earlier today. There is a ticket to fix the display space for that feature.
1726721784

Edited 1726724276
The 2024 Sheet shows Hunter's Mark as having an attack (equal to Proficiency) and there's no way to edit it. Hunter's Mark does NOT have an attack. Nor does Fire Bolt have a DC. Again: no way to edit. The 2014 sheet doesn't work with the new ruleset, and the 2024 sheet just plain doesn't work. This isn't a launch; it's an embarrassment.
The Background: Giant Foundling from Bigby Presents - Glory of Giants as well as the origin feat: Strike of the giants does not appear in the selection of backgrounds / origin feats respectively but other content from the book such as the Barbarian subclass: Path of the Giant show up.
Another thread? How about following up the two threads with a lot of feedback for this. I will not (meaning not being able to) be using the 24 rules or buying any more books until the system is usable to me and others with visual disabilities, meaning a light mode. The classic character sheet will do nicely, thank you. 
1726739721

Edited 1726741334
Patrice said: Mod Scripts : We’ve unlocked the ability for our new Sheet infrastructure (Beacon) to support Mod Script creation. You can now access the Attributes via “Advanced Tools”. We have started to implement a variety of attributes, with more to come soon! We are also working on porting over the most popular Scripts from the 2014 sheet to make them compatible with the new sheet. Be on the lookout for that imminently! We are also working on documentation to share with all of you on how to move those scripts over so you can bring any personal scripts over that you need! The character sheet does not automatically fill in the character reference for unreferenced attribute calls. This is a massive issue for more complex setups and needlessly complicates universal macros. You also can't open multiple macros to edit at the same time, meaning comparing and copying across two or more different macros is needlessly difficult. And attributes being modal is a terrible choice - it makes configuring and setting them up unnecessarily laborious. The search is nice, though. EDIT: selected reference doesn't work, either. You've got to fix both of those if you want any attribute compatibility. EDIT2: And you can't access the character or token name as attributes. That breaks so much stuff .
Very unhappy @R20. A lot of basic stuff doesn't work, and I'm not paying to beta-test your product. I'm paying to play DnD on a VTT. I'm so annoyed that I'm considering completely dropping this service despite how much time and $$ I've invested in it.  The responses have been very limited, and some of the marketing around 2024 integration is still, well... Issues that should be resolved IMHO: All current buttons and functions in the character sheet should work, including the ability to level up. (Since when have characters stayed at the 1st level for a month given regular play? Does R20 even play this game?) Nothing old and bought should be unusable now, despite what your EULA says. The character sheet should be movable to get to the right-side menu. How this was missed is mind-boggling and incredibly irritating. Click and Drag needs to work. I don't want workarounds that involve me populating things by hand. That is beside the point of your service. I'm not submitting bug reports or doing any of the legwork the dev team should have done. I'm not being forced into a beta test. I'm sure I'm not the only one who views things this way. I will download the .pdf character sheet and use the R20s game board feature in the meantime. This is about half of what I pay for with the subscription. I also need to make sure my game is immune to this kind of stuff in the future and explore the other VTTs to see their approach.  Hard lessons learned. Mike
1726751957

Edited 1726752440
Besides the issues of the unusable Character Builder and the uncountable bugs in the sheet, I am most upset with the overcomplication of the sheet. If you wanted to make a change in the 2014 sheet, everything was clear and uncluttered. Click the gear and make the changes. There were no submenus or additional buttons to search through to make a quick change. You could also easily paste any additional features into the bottom right section. The new sheet is just plain terrible in almost all ways. Is this the Demiplane guys that did this? If so, that was a wrong purchase. If I hadn't spent so much on content, I would try out Foundry. I am so angry I probably will.
Also, want to remind everybody that today is the 3rd day of abilities generation not working for the old sheets. Great work, R20 Team! You not only did a horrible job with the 2024 sheets, you also broke the old ones and not in a hurry to fix it.
I don't believe they will be responding here. Just posting what is being updated. I think we have to use the feedback feature for that. I think they are working hard to fix the issues, I think as a community we need to support the developers and be angry that higher ups haven't been clear on what is actually going to be offered. We also deserve to know when they expect to have certain things done.  The level up builder has a goal for early October, so we will probably get it in working form in November Light mode is expected in Winter, so probably early 2025 Bug fixes are going to be continuing throughout and they have done a good job of fixing some of these quickly, but there are a ton of bugs to fix. It would be nice if we could just use the old sheet instead, but the problem lies in the fact that you have to use Jumpgate, which has bugs, and a new sheet that has bugs If you have not bought the new books yet, I suggest waiting to see how they handle this. If they can get it functional within a week of launch and focus on bug fixes, then it would be worth purchasing from Roll20, but if it takes much longer than that, it's probably worth getting elsewhere
Pedro S. said: Bug report here. When testing out recreating a character from 2014 with the new 2024 stuff, the character sheet is showing 2 of every skill. I think it's because I tried adding a second class? Also, the hit-point section in the compact version dose not show the death saving throws as it's meant to. We have a ticket open for death saves, sorry about that. We'll look into the double skills -- were you multiclassing, or did you change your class midway through the builder?
GryphonSkald said: There is no way to add an effect description to a NPC monsters attack to add an effect to a melee attack. We're working on the bug fix for this -- it will be in the section under "Damage," it blanked out.
This is a pure catastrophe the new D&D 2024 rules are out and you really have not made this a pleasant experience, Level up coming soon... spells in the menus are for some reason duplicates, a lot of the 2014 rules appear in the compendium I could go on but many of the problems are already here among the rest of your paying customers comments, my trust in you has waned over the years but this is probably the last straw I think... what is going on and why have you not succeeded, I think the community deserves a public statement.
Hugo F. said: Exhaustion isnt affecting attack rolls on my 2024 sheet. It IS affecting saves though. Not sure if this is a bug so posting here This is a bug and we've created a ticket for it -- thank you for reporting it!
Youhan said: This is a pure catastrophe the new D&D 2024 rules are out and you really have not made this a pleasant experience, Level up coming soon... spells in the menus are for some reason duplicates, a lot of the 2014 rules appear in the compendium I could go on but many of the problems are already here among the rest of your paying customers comments, my trust in you has waned over the years but this is probably the last straw I think... what is going on and why have you not succeeded, I think the community deserves a public statement. It's certainly a failure, but the spells are duplicated because of the SRD they are trying to add it as a removable option in the compendium settings. Deactivating things in the compendium is useful for this. It still doesn't fix the main problem and all of the bugs. We shall see if they can get it up and running soon, if not it might also be my last straw.
Plural said: The 2024 Sheet shows Hunter's Mark as having an attack (equal to Proficiency) and there's no way to edit it. Hunter's Mark does NOT have an attack. Nor does Fire Bolt have a DC. Again: no way to edit. I don't see an attack on Hunter's Mark, maybe that changed after your screenshot? I do see the DC on Fire Bolt and we have it in as a ticket. Thank you for leaving feedback!
1726760049

Edited 1726760068
Bianca
Roll20 Team
Hunter D. said: I don't believe they will be responding here. Just posting what is being updated. I think we have to use the feedback feature for that. I think they are working hard to fix the issues, I think as a community we need to support the developers and be angry that higher ups haven't been clear on what is actually going to be offered. We also deserve to know when they expect to have certain things done.  The level up builder has a goal for early October, so we will probably get it in working form in November Light mode is expected in Winter, so probably early 2025 Bug fixes are going to be continuing throughout and they have done a good job of fixing some of these quickly, but there are a ton of bugs to fix. We're definitely responding here! When something is a very specific bug (like Fire Bolt above) I can get that directly in, but for bigger issues we might ask for folks to use our feedback form . That's still the best method because our devs can look at the issue in detail and have a dialogue about specifics. Our team commits to those dates, and we'll continue to set expectations with the timeframe for each release. We want to be clear about expectations for releases, and we're listening to your feedback and prioritizing based on it. I'm sorry for any difficulties, and very much appreciate everyone's reports and patience!
1726762036

Edited 1726763957
Bianca said: Hunter D. said: I don't believe they will be responding here. Just posting what is being updated. I think we have to use the feedback feature for that. I think they are working hard to fix the issues, I think as a community we need to support the developers and be angry that higher ups haven't been clear on what is actually going to be offered. We also deserve to know when they expect to have certain things done.  The level up builder has a goal for early October, so we will probably get it in working form in November Light mode is expected in Winter, so probably early 2025 Bug fixes are going to be continuing throughout and they have done a good job of fixing some of these quickly, but there are a ton of bugs to fix. We're definitely responding here! When something is a very specific bug (like Fire Bolt above) I can get that directly in, but for bigger issues we might ask for folks to use our feedback form . That's still the best method because our devs can look at the issue in detail and have a dialogue about specifics. Our team commits to those dates, and we'll continue to set expectations with the timeframe for each release. We want to be clear about expectations for releases, and we're listening to your feedback and prioritizing based on it. I'm sorry for any difficulties, and very much appreciate everyone's reports and patience! I logged feedback issue #259722 a couple of days ago and haven't heard back. I saw at least two mentions of the issue in one of the two strings here, so it was likely seen by somebody but not responded to in either place. Customers seem to have exceeded your expectations. The sheet is blocking the menu. Why did we even have to report this? Anyone firing R20 up would have experienced this. Do you have a beta team testing at all, or are you expecting your customers to do it? Is that the expectation? I think everybody expected better, largely because of what was communicated. We preordered three books in addition to our subscriptions. What else could you possibly expect from us? You have many posts saying just that.  Thanks! Mike
Good bye - I cancelled my subscription today.  10 years as a pro user and thousands of dollars of adventures and assets.  I play D&D to have fun - not having fun anymore ! Maybe I’ll find the magic somewhere else.  
Two things I've come across messing around Auto roll damage does not seem to work if the damage does not include a dice to roll, for example unarmed strike. After making a token and linking it to a character sheet I can no longer adjust hp using the token bubbles, when I mouse over the bubble the cursor changes to the prohibited symbol. As a side note it would be nice if when damage is auto rolled that the attack and damage were a single chat entry not two separate entries.  
Is there a particular reason why all the attributes the sheet comes with are made ineditable? Why should the users not have the ability to make changes in the sheet through the attributes section?
1726765442
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Master Azroth said: Two things I've come across messing around Auto roll damage does not seem to work if the damage does not include a dice to roll, for example unarmed strike. After making a token and linking it to a character sheet I can no longer adjust hp using the token bubbles, when I mouse over the bubble the cursor changes to the prohibited symbol. As a side note it would be nice if when damage is auto rolled that the attack and damage were a single chat entry not two separate entries.   Also, some visual cue as to the difference between a hit roll and a damage roll would be very useful. And Chat menu space is very limited. If choosing the compact sheet, the user was also granted a compact "roll template", that would be great. Example:
1726767030

Edited 1726767523
A couple more things, not bugs but suggestions. Initiative should have it's own separate setting for advantage, it should not go off of what you have the rest of the sheet set to We still need resource boxes, My suggestion would be make an additional category under features and traits called limites use, resources ect. and place it above class features so that it is easy to find and quick to get to Make it where those boxes have an attribute so they can be adjusted with APIs or macros for things like ammo tracking, one time use spells ect.  Leave " Actions in Combat" and " Reactions in Combat" there by default for new players, but allow us to be able to delete them. They take up valuable space for people who don't need the reminder. 
None of the existing API scripts work with the new sheet in any way. In particular Token Action Maker is an absolute necessity for any DM creating encounters with more than one monster type, especially with the massive screen real estate needed by the new sheet. PRO users pay extra to be able to use scripts that are all now broken if you use the new sheet. :(
can we just edit sheet directly like the 2014 version or make 2014 sheet avaliable to 2024 conpendium
1726771528

Edited 1726771738
Token ID attribute doesn't work, which means FX tool commands don't work. Applause. Two of your recently pinned and announced features don't work together because this sheet system messes up attributes. And the macros saved in the character sheet don't prompt target selection if any of the calls include target as reference, if the macro is used from the macro quick bar, so that's broken too.
Papapr3m said: can we just edit sheet directly like the 2014 version or make 2014 sheet avaliable to 2024 conpendium They have been asked by everyone and have essentially said no to using the old sheet with the new material. But there are aspect that you can adjust manually already. I am personally giving them until the weekend to provide a playable sheet, Or my players and I will be moving to Foundry for our VTT needs. 
Hunter D. said: Papapr3m said: can we just edit sheet directly like the 2014 version or make 2014 sheet avaliable to 2024 conpendium They have been asked by everyone and have essentially said no to using the old sheet with the new material. But there are aspect that you can adjust manually already. I am personally giving them until the weekend to provide a playable sheet, Or my players and I will be moving to Foundry for our VTT needs.  Pretty much my opinion too, it doesn't feel unreasonable that this would be in a more in the finished state, I could have lived with a few bugs here and there but it's hardly usable...