Note: This campaign is in progress but only five sessions in.
Title: Pyres of Nocturnus Schedule: First 3 Sundays monthly. Ongoing campaign. Time: 12:00 PM (Noon) Eastern Time. 3 hour sessions. Price: 100% FREE Game Type: Virtual Tabletop (free account needed) Experience Required: None. 18+ Game System: Dungeons & Dragons 2014 & 2024 (Flexible) Players Needed: 1 . Must be dependable. We build your character in your Session 0. Streamed? No. But we do record and upload to YouTube (message me
directly for link). It is strictly for record keeping and review. Game Style: Roleplay. Combat. Horror. Challenging. Storytelling. DM Style: I am a very easy going DM and I try to make things fun.
This is a unique homebrewed campaign with some special rules, but most
benefit the players. If you are inexperienced, I will teach you as we
play. My games do not allow swearing or sexual content . Also, I am a published author, so expect story structure and foreshadowing. Equipment & Software Needed: Good microphone, Earbuds or
headphones. Strong Internet connection. We use Zoom and a Virtual
Tabletop (free accounts for both) To learn more , contact me by email at <a href="mailto:vtteamplayers@gmail.com" rel="nofollow">vtteamplayers@gmail.com</a> or send me a message here.
Description
Pyres of Nocturnus is a horror campaign that takes place on the
homebrewed world of Aquaria. The planet was once mostly water (hence the
name) but suffered a catastrophic magical event thousands of years ago. The
event caused the planet to become tidal-locked with its sun: one side
always faces the sun, the other is always dark. The result? Temperatures
plummeted on the dark side (Nocturnus) and drastically increased on the
bright side (Aurora). Between the two is an area stuck in perpetual
twilight. Magical barriers exist between the realms.
The campaign takes place on the dark side, a frozen wasteland filled with undead and monsters of the night. The overall goal is survival, with a chance to bring down the closest barrier. This means...killing some horrific creatures.
THE TWIST: The player characters began in our real
world, in Sidney Australia, and their flight encountered a magical storm
which forced them through a portal, where the crashed in Nocturnus (the
dark side). Think 'Alive' blended with 'LOST' in a dark world of magic.
The Story Thus Far: The plane has crashed. The
character and some passengers survived. They salvaged everything the
could from the remains of the plane, the set out to find their way to
civilization. They have thus far been attacked by zombies (including
zombie versions of the characters from the 1980s D&D cartoon), and a
polar bear. They were caught in and avalanche, which killed several NPC
Passengers the group gets a reward for any NPC Passengers still alive
when the reach civilization).
Having started at level 0, they had to make their way to the first city in order to level up. It took them 9 sessions, but they finally leveled up this week.