while setting up light barriers we currently have a perfectly fine wall and a good transparent one to limit movement. the one directional one is a mixed bag for me it seems a perfect fit for a balcony over a ballroom: from above you see below but from below you see nothing. the reality is that this is used to manage different level in a map with a gradient but in that case it is not really good as in theory the character should be able to see what is higher behind. as an example you have a wizard tower behind a fortified wall you should be able to see the tower even if not what is in the courtyard or an house on top of the hill: you see the house even if from the bottom of the hill you do not see who is camped just outside I would love to have the directional barrier to be modified to select a blind distance behind it (on the blind side). so if I set say 30 feet I cannot see from outside the first 30 meet but then it is visible again. obviously setting to 0 (or 10000) would revert to the current use also clearly this is not a proper 3d visibility as in theory you should not be able to see level 0 of the tower in the previous example but I think it could be a very useful improvement Andrea