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more flexible directional barrier for dynamic lightning

while setting up light barriers we currently have a perfectly fine wall and a good transparent one to limit movement. the one directional one is a mixed bag for me it seems a perfect fit for a balcony over a ballroom: from above you see below but from below you see nothing. the reality is that this is used to manage different level in a map with a gradient but in that case it is not really good as in theory the character should be able to see what is higher behind. as an example you have a wizard tower behind a fortified wall you should be able to see the tower even if not what is in the courtyard or an house on top of the hill: you see the house even if from the bottom of the hill you do not see who is camped just outside I would love to have the directional barrier to be modified to select a blind distance behind it (on the blind side). so if I set say 30 feet I cannot see from outside the first 30 meet but then it is visible again. obviously setting to 0 (or 10000)  would revert to the current use  also clearly this is not a proper 3d visibility as in theory you should not be able to see level 0 of the tower in the previous example but I think it could be a very useful improvement Andrea
I'm out of votes, but I do like this idea. Currently, you can use the foreground layer to accomplish something like this by placing the image on the foreground layer and set it to be Above Darkness ,  Show Grid  (if appropriate), and keep  Conditional Fade  OFF. This way, the one-way barrier will block vision beyond it, but the image on the foreground layer will stay visible.
thanks Rick you are right but it is another custom and different way to cover a need that is present in my opinion
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