Rick A. said: I've found that using multiple maps on the same page is smoother. Separate the maps with Dynamic Lighting barriers so players can only see the map that their token is on. If you're quick enough, the player won't see their token being whisked away to a different part of the page :D I created a macro using the Ping Buddy MOD for the players to help them find their token after it's been moved. This eliminates having to track which page each player's flag is on. It also eliminates the need for duplicate entries in the turn order so players can see where they are within the order (on the turn tracker players can only see tokens that are on the Object layer of the page that they are on). I agree that multiple maps on the same page is smoother, except in the case where the total page size grows too large. Even in that case, a page change is always more visible/obvious than a token movement and ping-pull on the same page. The Teleport script has built-in functionality to ping-pull controlling players when their token is moved. The only issue I remember is if there is a delay from internet connectivity/bandwidth that sometimes would cause the token to move and the ping-pull wouldn't register. But that was only an issue for a player using a really old computer on a really slow internet connection.