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Some way to import modules from the Marketplace without making a new game.

Score + 1
Let's say I have an existing game, and I want to buy a new module for it on the Marketplace.  (By "module" I mean "marketplace SKU that contains maps and/or journal assets.")   Maybe this is a misunderstanding on my part, but as far as I know, the process is:  Buy the module.  Push the "play" button to make a new game with just that module.  Use the Transmogrifier to copy the module's assets into my game.   Now my account is littered with tiny, player-less games whose sole purpose is to be harvested by the transmogrifier.  It makes me want to spend less money at your Marketplace.   There should be a "import into game" button.  
1784701672
Gauss
Forum Champion
HI Marc L.,  Many of the products on the Marketplace are Addons and can be directly added to a game.  Unfortunately many of the older products were created before Addons or were created to be Modules when they should have been made Addons. That is primarily on the creators of those products.  But, there is hope for the future. Roll20 has been converting products that Roll20 is responsible for (such as WotC products) into Addons. 
Once I've finished "harvesting" (I like that term for this!) a module for what I want, I delete that game. If I need more stuff from it later I can always create a new one. To keep down clutter, I don't keep all of the assets that I've "harvested" in my current game; I have one "Library" game where I store everything and only Transmogrify in what I need. Marc L. said: Now my account is littered with tiny, player-less games whose sole purpose is to be harvested by the transmogrifier.  It makes me want to spend less money at your Marketplace.   There should be a "import into game" button.