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Starting Characters & Rules

1788157418

Edited 1788350577
PCs start on 10,000 XP , attributes are best 3 of 4d6 replace the lowest roll with a 16 and arrange as desired. Or use 16 14 13 12 10 9 & arrange as desired. Human PCs have Racial Attribute Modifiers STR +1 CON +1 Demi-Human Class restrictions, level limits, and multiclassing apply normally. Hit Points: PCs may take high average hp for their hit dice & level (eg d10 > 6 hp/level, Fighter 4 > 22 hp), or roll hp if preferred. Class Starting Level at 10,000 XP HP (Base High Average) Assassin 4 (4d6 hd) 16 Cleric 4 (4d8 hd) 20 Druid 4 (4d8 hd) 20 Fighter 4 (4d10 hd) 24 Illusionist 4 (4d4 hd) 12 Magic User 3 (3d4 hd) 9 Monk 4 (5d4 hd) 15 Paladin 3 (3d10 hd) 18 Ranger 4 (5d8 hd) 25 Thief 5 (5d6 hd) 20 Rules Refer to the OSRIC SRD for the rules in use (also here ). The 1e AD&D PHB  Monk class may also be used. House Rules "Fighter Attacks = level vs 0 level foes" aka 'Fighting the Unskilled' is replaced by the Arneson Cleave Rule  - when a Fighter drops an opponent with a melee attack they can carry over damage to another opponent within melee range of equal or worse AC. eg 15 dmg vs 8 hp foe kills it and does 7 dmg to another opponent within melee range. Fighter Paladin & Ranger THAC0 = 21-Level, to a minimum THAC0 4 at Level 17, or higher. Monster THAC0 =20-HD, to a mimum THAC0 4 at HD 15+/16, or higher.  Monster & most NPC  Saving Throws are 20-hd, to a minimum of Save 4+ at  HD 15+/16 or higher .  PCs may use this simple formula if preferred. Quasi & Hero Deities,  Demon Lords & Dukes of Hell  with HD 17+ (85+ hp) have THAC0 3 & Save 3+. Deities, Demon Princes & Arch-Devils  with HD 18+ (90+ hp) have THAC0 2 & Save 2+. Maximum AC is AC 10. Minimum AC is AC -10 (technically a core rule). Starting PC Equipment Fighter / Paladin / Ranger 200gp Magic Armor or Shield: Choose one of  Shield +1 , Leather Armor +1 , Chain Mail +1, or non-magical Platemail Primary Weapon:   Choose one of  Sword +1  (any type) or 12  Arrows +1 . Potion: Choose one of  Potion of Healing or Potion of Heroism . Cleric / Druid 180gp Defensive Gear:   Choose one of  Shield +1 ,  Chain Mail +1, or non-magical Platemail Weapon:   Choose one of  Mace +1 or War Hammer +1 . Scrolls & Potions:   Choose one of  Clerical Scroll (3 total spell levels, max spell level 2) or a Potion of Extra-Healing . Thief / Assassin 120gp Armor: Leather Armor +1 . Weapon:   Choose one of  Dagger +1 or Sword +1 (any useable) Utility Items:   Choose one of   Potion of Invisibility or a  Potion of Thieving . Magic-User / Illusionist 80gp Scrolls:   Choose one of a   Wizard Spell Scroll  with  4 total spell levels, max spell level 2. Potions:   Choose one of a   Potion of Invulnerability or Potion of Speed . Miscellaneous:   Choose one of a   +1 quarterstaff or a +1 dagger  or a Wand of Magic Missiles  with 9 charges.
1788240070

Edited 1788343449
Monster Effective HD & XPV Non-intelligent non-aggressive creatures typically are worth half XP. Creatures with extensive special powers such as level-draining undead may be worth double XP. Hit Dice THAC0 Save Example XPV 1 hp 20 20 huge rat 20 1/2 (1-4 hp) or  20 20 giant rat, kobold 40 Level 0 (1-6 hp) 20 20 bandit 60 1-1 (1-7 hp)  19 19 goblin 80 1 (1-8 hp) 19 19 orc, skeleton 100 1+ 18 18 hobgoblin 150 2 18 18 gnoll 200 2+ 17 17 lizardman 250 3 17 17 300 3+ 16 16 bugbear 350 4 16 16 400 4+ 15 15 ogre, dire wolf 500 5 15 15 600 5+ 14 14 700 6 14 14 800 6+ 13 13 1000 7 13 13 1200 7+ 12 12 troll 1400 8 12 12 1600 8+ 11 11 hill giant 2000 9 11 11 2400 9+ 10 10 stone giant 2800 10 10 10 3200 10+ 9 9 frost giant 4000 11 9 9 5000 11+ 8 8 6000 12 8 8 7000 12+ 7 7 8000 13 7 7 9000 13+ 6 6 10000 14 6 6 14+ 5 5 15 5 5 15+ or higher 4 4 +1 HD +2000 + Bonus +1000 Level 0 Humans Type THAC0 Save Hit Points XPV Labouring Male, inc  Man-at-Arms, Berserker, Miner 20 STR 9-14 (1d6+8) 20 5 (2-7) 80 Active Male, inc Bandit, Brigand, Pirate 20 STR 8-13 (1d6+7) 20 4 (1-6) 60 Sedentary Male, inc Scribe, Clerk (21) STR 6-7 20 3 (1-4) 40 Labouring Female (21) STR 6-7 20 4 (2-5) 50 Active Female, inc Barmaid (21) STR 6-7 20 3 (1-4) 40 Sedentary Female (22) STR 4-5, -1 dmg 20 2 (1-3) 20