PCs start on 10,000 XP , attributes are best 3 of 4d6 replace the lowest roll with a 16 and arrange as desired. Or use 16 14 13 12 10 9 & arrange as desired. Human PCs have Racial Attribute Modifiers STR +1 CON +1 Demi-Human Class restrictions, level limits, and multiclassing apply normally. Hit Points: PCs may take high average hp for their hit dice & level (eg d10 > 6 hp/level, Fighter 4 > 22 hp), or roll hp if preferred. Class Starting Level at 10,000 XP HP (Base High Average) Assassin 4 (4d6 hd) 16 Cleric 4 (4d8 hd) 20 Druid 4 (4d8 hd) 20 Fighter 4 (4d10 hd) 24 Illusionist 4 (4d4 hd) 12 Magic User 3 (3d4 hd) 9 Monk 4 (5d4 hd) 15 Paladin 3 (3d10 hd) 18 Ranger 4 (5d8 hd) 25 Thief 5 (5d6 hd) 20 Rules Refer to the OSRIC SRD for the rules in use (also here ). The 1e AD&D PHB Monk class may also be used. House Rules "Fighter Attacks = level vs 0 level foes" aka 'Fighting the Unskilled' is replaced by the Arneson Cleave Rule - when a Fighter drops an opponent with a melee attack they can carry over damage to another opponent within melee range of equal or worse AC. eg 15 dmg vs 8 hp foe kills it and does 7 dmg to another opponent within melee range. Fighter Paladin & Ranger THAC0 = 21-Level, to a minimum THAC0 4 at Level 17, or higher. Monster THAC0 =20-HD, to a mimum THAC0 4 at HD 15+/16, or higher. Monster & most NPC Saving Throws are 20-hd, to a minimum of Save 4+ at HD 15+/16 or higher . PCs may use this simple formula if preferred. Quasi & Hero Deities, Demon Lords & Dukes of Hell with HD 17+ (85+ hp) have THAC0 3 & Save 3+. Deities, Demon Princes & Arch-Devils with HD 18+ (90+ hp) have THAC0 2 & Save 2+. Maximum AC is AC 10. Minimum AC is AC -10 (technically a core rule). Starting PC Equipment Fighter / Paladin / Ranger 200gp Magic Armor or Shield: Choose one of Shield +1 , Leather Armor +1 , Chain Mail +1, or non-magical Platemail Primary Weapon: Choose one of Sword +1 (any type) or 12 Arrows +1 . Potion: Choose one of Potion of Healing or Potion of Heroism . Cleric / Druid 180gp Defensive Gear: Choose one of Shield +1 , Chain Mail +1, or non-magical Platemail Weapon: Choose one of Mace +1 or War Hammer +1 . Scrolls & Potions: Choose one of Clerical Scroll (3 total spell levels, max spell level 2) or a Potion of Extra-Healing . Thief / Assassin 120gp Armor: Leather Armor +1 . Weapon: Choose one of Dagger +1 or Sword +1 (any useable) Utility Items: Choose one of Potion of Invisibility or a Potion of Thieving . Magic-User / Illusionist 80gp Scrolls: Choose one of a Wizard Spell Scroll with 4 total spell levels, max spell level 2. Potions: Choose one of a Potion of Invulnerability or Potion of Speed . Miscellaneous: Choose one of a +1 quarterstaff or a +1 dagger or a Wand of Magic Missiles with 9 charges.