Just an idea, and not entirely necessary, but would someone *cough-TheAaron* like to write a nice compact little script that outputted the scripts currently running in a game (and version, if applicable) to chat? I know it would require adding a line to each script that doesn't already add itself (or that the script itself doesn't look for, if it becomes complex enough to search for other scripts itself) but that's not particularly difficult. I currently add logs outputting to the API for every script tab for testing scripts, so that i can find the active ones easily enough, or figure out which are disabled without having to tab between them all, but to be able to do so from within a game would make things a whole lot more streamlined when looking for updates in the forums without having to load up your api, and so that players can get an idea of what scripts are running too, at least the ones you want them to know are running (Might I suggest tying it to something like, oh, i don't know, a script like IsGM, so that GM's can print out a full list, and players can get a condensed list of scripts running, via some sort of permissions based tag for each script?). I ask because I run several different games, in different rulesets, all with different scripts though more and more lately that is becoming different scripts written or edited by TheAaron; I only currently use three scripts from anyone else, as Aarons have proven robust in most cases and the degree of support is amazing to be quite frank about it. All Hail TheAaron. Sorry, got distracted. Where was I? Oh, thats right. A list of scripts currently running in the game chat, as that would make things much easier to check at the start of a game, and to remind yourself what options you have available while in game without having to open the api or tab out and miss vital player interaction while you're fluffing about in another tab. I also really need to learn to construct shorter sentences...