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Questions!

Sorry I ended up dropping yesterday. When the wife wants you to do something, you gotta do it. I do have a question of if I still get the benefits from the quest, i.e. XP.?
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Matt/Ben said that everyone that participated in that session would still get gold/exp.
Yeah, Jay's right, I can't be bothered dividing the xp by the fraction of time you spent in game so just add the 200 gold you got for the quest and the full xp, which I linked in skype.
Question, I've based my characters feats and skills on the idea of dual hand crossbow wielding. However the verb-age eluding the "Two Fisted shooter" feat has me questioning its solidarity. Normally your not allowed two atttacks unless a power or feat allows you. However the feat I mentioned allows a shot from a crossbow in addition to a attack that crits. So basically I'm asking if there is just a penalty to attack for dual wielding that would make it possible?
Long story short: no. This is a generalization and an oversimplification, but the basic answer is no; you can't make 2 attacks in one turn like that, and the two-fisted shooter is a waste of a feat at this point because it will only apply in 5% of circumstances.
Also I don't think you can dual wield hand crossbows, they lack the off hand property and require both hands to load.
Hey, is there a restrictions on magic item levels or can you get it as long as you can afford it?
Read the item rules thread! Short answer: as long as you can afford it, you can buy it.
Hey, dunno if I missed it but did anything happen to Betty (the horse) after the session?
Does anyone know if Master of Arms can be considered an expertise feat?
Geno S. said: Question, I've based my characters feats and skills on the idea of dual hand crossbow wielding. However the verb-age eluding the "Two Fisted shooter" feat has me questioning its solidarity. Normally your not allowed two atttacks unless a power or feat allows you. However the feat I mentioned allows a shot from a crossbow in addition to a attack that crits. So basically I'm asking if there is just a penalty to attack for dual wielding that would make it possible? Just an idea I had. You could perhaps just wield an oversized crossbow (if the DM's allow oversized) and refluff it as holding two. It's doing roughly the same thing. Just my two cents :)
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Matt
Plus
I consider Master at Arms to be functionally the same as an expertise feat, which you can take as your bonus campaign feat, in lieu of a more weapon-specific feat. Please keep in mind though that the bonus will not stack with other expertise bonuses (e.g. you can't take master at arms for a +1 and heavy blade expertise for another +1, for a total of +2. It would just be +1 overall, even if you had both). Justin: we generally avoid oversize. I think according to the official rules, only Bugbears and epic-level fighters can wield oversize weapons, so they would not be appropriate.
Duely noted, thanks Matt :)
Hi there, was wondering what everyone's stance on the "Quarterstaff, is it an implement?" debate. To hastily summarize, Wizards can use staves as an implement, though that's pretty obvious since it says Implement, Staff. The kicker is Sorcerers and Warlocks can use daggers as an implement, but it doesn't say "Implement, Dagger." It's just a dagger. So I was wondering if it's possible to use a quarterstaff as a casting implement? Granted I'd have to wield it 2 handed, but it's not like I'd be using the other hand for anything anyway. Just getting these questions out there now before they cause some strife somewhere down the line. Thanks in advance :)
Hello. I also have an implement / weapon related question. My character is a hybrid Paladin / Warlock. I was planning to have her wield a 2-handed weapon, but have realised that this may cause issues when switching between weapon and implement to cast spells / prayers. Even with the Quickdraw feat, it seems like I would still need to spend a minor action to stow the implement. With curses and divine challenges flying around all over the place, I'd rather find a way to keep the minor action if possible. Has anyone else had a similar issue and is there a way of solving it without bending the rules? (I'm thinking rod on the end of my glaive!) Cheers
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Implement Questions! The messiest kinds of questions in the world! Edit: added a couple clarifications J: That's actually an excellent question which has caused some contention in the past. Short answer: a non-magical (+0) quarterstaff can be used as an implement. Additionally, if you take staff expertise, you get a +1 bonus to both melee attacks with it and any implement powers you cast with it. Magical Staffs (+1 or higher) are more complicated Long answer: Technically staff implements and quarterstaffs are completely different things. There is some confusion about this because 1. a staff implement can be used as a quarterstaff, and 2. A regular quarterstaff and a staff implement cost and weigh and look the same (5 gp, 4 lbs, it's a wooden stick). Because of #2, The short answer makes logical sense (for the non rules lawyers) for non-magical quarterstaves because you could technically consider it to be a staff implement instead of a quarterstaff and there would be no difference in price or powers anything. There are a couple key differences, though, that are more nit-picky. Firstly, you can wield a staff implement one-handed for as long as you use it as an implement. If you want to use it as a quarterstaff, you have to have both hands to do so. Secondly, technically you cannot use a quarterstaff as a staff implement (though with the 5gp +0 version I just pretend that people bought the correct one since they are otherwise the same). Therefore, if you have a quarterstaff with a magical weapon bonus (e.g. +1 lightning weapon quarterstaff), then it cannot be used as an implement, and the weapon enhancement bonus and any properties or powers thereof would only count toward attacks with the weapon keyword, NOT the implement keyword (seriously, imagine how OP it would be if a wizard could use a burst spell with the lightning weapon's daily power). However, if you got a magic staff implement, such as a +1 Fiery Might staff implement, you do get the bonus to all attacks with the implement keyword. Additionally, when you use your magically enchanted arcane implement as a big stick, you also gain the enhancement bonus to the attack and damage rolls for that melee attack. In short: staff implements can be used as quarterstaves, quarterstaves cannot be used as an implement, but for non-magical +0 quarterstaves and staffs, the price is the same, so I just pretend that everyone bought a staff implement rather than give this incredibly long speech to them XD. Daggers are another whole crazy matter that start to fit in the category of these crazy things we call "weapliments" If you check PHB2, there are actually a couple magic daggers that seem to only be implements. That being said, in my understanding of the rules, daggers are kind of the reverse of staffs because you can use a magical dagger weapon as an implement, and you can use it to stab people. David: At first I thought "Sounds like a doozy!" But then I remembered a couple quick rules. 1. The hybrid character combines all the weapon proficiencies and all the implement proficiencies from both classes. The character can use implement powers of both classes with an implement of either class. 2. With Holy Symbols: "Unlike other implements, you need only to wear [not hold] a holy symbol for its property or power to function." As a hybrid paladin, you gain holy symbol proficiency, and by the rules you can channel all implement powers through the holy symbol, which you do not need to hold (imagine it as a brooch or a symbol/coat of arms on your armor or something). This will work as a rule-abiding fix for as long as you are fine to use a holy symbol as your implement. If you decide that the properties of the magically enhanced HS's are crap and you really want a magically enhanced wand with properties/powers you like more, I think you will have to rethink your two-weapon outfitting though, or else go for something like a pact weapon. For now, I recommend you take this feat as your expertise feat, as it will give you a +1 to your weapon AND to your implement-based attack rolls: Mighty Crusader Expertise (D402 Tools of Two Trades) You use your weapon to fend off attacks while you unleash your prayers through the symbol of your faith. Prerequisite: Proficiency with holy symbols Benefit: You gain a +1 feat bonus to weapon attack rolls you make with any two-handed melee weapon and a +1 feat bonus to implement attack rolls you make with holy symbols. These bonuses increase to +2 at 11th level and +3 at 21st level. In addition, while you wield a two-handed melee weapon, ranged and area attacks you make with a holy symbol do not provoke opportunity attacks.
Matt W. said: "(seriously, imagine how OP it would be if a wizard could use a burst spell with the lightning weapon's daily power)." I've seen some pretty crazy things involving Eladrin sword using wizards and the humble Challenge-Seeking weapon. (At wills melting faces? Check.) Once again, it's a grey area, but as it is, the sword is an implement so it does apply the effects to the spells cast through it. A more conventional example is a swordmage, who often throw spells out of enchanted swords. There's a forum or two with people bashing heads over it, but I think it's really just up to the GM :P
Yeah, when you get into weapliment territory, things get real crazy real fast
Thanks Matt. Your two points completely solve my problem. Should have just read my PHBs in more detail! Plus that feat looks perfect. Kind of like Versatile Expertise from PHB3 but with the added bonus of no OAs! Do you have all those Dragon Magazine feats just stored in your head?!
I have a couple that I like stored up in there, but I mainly remember it because I spent last night reworking my runepriest who took devout protector expertise (similar to yours, but for one-hand weapons and shields), and they were right next to each other in the article.
Any idea if there are any updates for Lycans in some of those Magazines besides the one they're introduced in?
No they have not unless you looking to be a wererat
Nope, I'm a were-bear/shifter Druid... I use my druidness so people don't catch on that I'm a Lycanthrope
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Ahoy! Was messing around in the char generator as I usually do, when I thought of a beastmaster ranger. (Who plays those?). A fun idea I had was having a kobold riding around on top of a lizard. I managed to find a precedent for medium size mounts (I always did think it's weird that all mounts were large. Discrimination against the little peoples!) that small characters can ride. It's not entirely dissimilar from the lizard-class ranger companion. Could he ride on his companion? It's pretty much worse in every single way, not to mention no faster than my regular move speed. I'd even take the Mounted Combat feat level 1 :P (Source : Eberron Campaign Guide, pg 42)
Remind me about this after my session, as I am prepping frantically for it now. Honestly, no one plays beastmaster ranger because the build/support is awful compared to other rangers who then just take Fey Beast Companion, jsyk. If you still want to do this, just let me know and I will look into it to make sure it is ok.
Hey Matt, I know you have decided on your items selling rule but just in case you were interested, this link won't give you access to the specific item entry, but I will give you the sources and rarity of items for free without subscription. <a href="http://www.wizards.com/dndinsider/compendium/database.aspx" rel="nofollow">http://www.wizards.com/dndinsider/compendium/database.aspx</a>
Yeah, I'm aware of the compendium, but again, not worth the trouble.
A friend of mine who is not part of the guild would like to sit in on tonight's game. What is the process for giving them permission to do so?
Send them a link to my profile and have them send me a PM. In it they should include their skype username if you are planning on using skype for your session.
Will do thanks!
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Hey Matt, thought I'd ask. Would the Guild be willing to give Aeries a loan of 206gp of which he will pay back upon earning said gp in following quests/missions? If possible, would you recommend this or waiting for the travelling merchant?
206 Is a little much. Usually if it's under 50 or so, you can do an IOU type deal, but 200+ is too much I think. You'll just have to wait for the next mission to get your gold.
fair enough, thanks for the quick response :)
I have a Question regarding Rituals. 4E is notorious for how unpractical and costly rituals are to cast. Some require hours and hours of time to even do which means using in combat or on a quest is highly out of the question unless the party wants to wait 6-8 hours while a person uses it. What is the Guild's stance on Rituals? They're pretty much there only for roleplay interest but turn out to be open-ended in the long run. If someone said there character prepared hours ahead of time for a session do you allow it? Or would that person literally have to post the amount of time in real life before a session started. Are DM's willing to help make rituals more fun by adding house rules that help support the use of rituals in game and combat?
Well Gavin it just so happens Gauthak has a solution to your gold problem there is just one small token he asks...
Geno: yeah rituals are kind of a pain. The rules for using the Enchant Item ritual are posted in the Rules on Items thread, for the rest of the rituals you really only have one or two options 1. Everyone waits for you to do the ritual (or else go out info gathering for the quest while you focus on that). Either way, you still have to take the in-game time to do it. 2. I'll invoke artificier rules here and say that in between each session (NOT per day in real time), you have 8 hours with which you could make a ritual scroll for a specific ritual. That cuts the casting time in half in-game I believe, and that may also be a rule-abiding fix to your problem.
Rituals aren't too bad, it *only* takes 1 hour to imprison somebody in an alternate dimension indefinitely. Speaking of which, Last Vision could probably be relevant to that skull. That's only 10 minutes and 25gp for a quest lead :P Not a bad investment I don't think.
OOooh. Didn't see that one. (f)Undead Servitor. 1 hour to reanimate a corpse and have a personal butler forever. Shall I make one for everyone? :P
You can make a ritual scroll in off-time, not cast the ritual, just to clarify.
Would DMing the RP of a ritual in a thread be appropriate or helpful? It would certainly be a good way for everyone to learn about an aspect of 4e that's intruiging.
I just want to be apart of the group that does the skull quest
Sorry for the late response Eric. What would Gauthak's small token be?.... :)
You must fight him if you win its a free loan, if you lose 5% interest or 10% if you just want to take the loan without combat :P Was just going to give it to you but other people have me riled up so now we must fight!!!
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Being someone who values combat prowess and earning honor through combat, in character Aeries would say with a smile "State your terms, along with a time and place". i.e. do you want just at wills or encounters and dailies? Action points or no action points? Second wind or no second wind? etc. In addition he says "Forget the money, I will oblige this token you have asked purely out of respect for your ability" By the way, since we're on this topic, just thought I'd throw this out there. I was thinking maybe it would be a cool idea to have PVP events (e.g. 1v1, 2v2, 3v3 etc) to try and get some extra xp going around so that people can try and boost their levels. Could do it in a challenge and response format (like Gauthak's challenge to Aeries) or just randomly host a "tournament" event where people can sign up to participate. This would also end up being a pretty short activity that people could do if they needed to catch up on levels or just earn some xp to level up. Would this be something the DMs want to implement? Maybe on days where there aren't sessions running already or before/after sessions?
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League of Legends in my Dungeons and Dragons? Count me in. omg noob artificer y u no heal
We could do something along the lines of a 3v3 capture the flag deal. Less bloodshed (If you run fast enough) and evens the playing field for those speedy characters that don't like standing toe-to-toe with plate wearers. But yeah, I do like the sound of this. Would help out for those that can't commit for the full 4-6 hours that games seem to be running on for, and just want a quick and bloody fight.
I have already thought of an idea for this, 40x40 will be max area possible, roll a d2 1 is for 20max 2 for 40 then roll two and the numbers = length by width. Then take the lowest speed and roll that +1. No dailies on the first turn and action point only if a character is lower than its opponent. And doing something like lol can be doable in fact I will run a make shift version sometime this weekend it will be for reduced xp that I will figure out once I get all the details together and posted. Let me know when is good for you and we can have our fun bout.
I think LoL idea is kinda awkward, but tournament is awesome and in-lore. If you read about mercenaries they used to fight each other to stay in shape and train. Maybe we should ask someone to introduce that to the rules so we can make it common thing.
Hey everyone, I am going to say that we should avoid PVP entirely. I have a couple reasons for this position, but the main one is that D+D was designed to be cooperative, not competitive; in other words, it's not expected that every character should be able to attack to kill other characters. Each character class and design has advantages and disadvantages which are supposed to complement a group, not allow them to stand on their own. For instance, think about fight of Toam vs Keyah Toam (slayer): does a ridiculous amount of damage, but sacrifices more complicated powers and some defensive abilities Keyah (healer): Literally has NO attacks, and only serves to give out a ridiculous amount of HP and buffs to allies I think it's obvious who will win, but does that necessarily mean that Toam is the better-designed character? Not really. Again, with D+D, character construction is supposed to be around having your character fulfill a role in a 4-6 person party. If you're doing solo fights or 2v2s or even 3v3s, the whole system kind of falls apart, because the game was really not designed for PCs to be able to fight each other on something even resembling fair. Justin raises a valid point though. I think we (the GMs) should occasionally have "quick and dirty" sessions that are just a breach and clear or something like that. It will obviously award less quest gold and XP than normal session (I'm thinking about half or less), but for people who just want some bloodshood, it might be nice to have that option. Thoughts?