Gauss, Witch Hunter 2nd edition. I'm just playing around with the bars now. I have them attached to injury, which modifies wounds; Avoidance, which is a formula so it can't be altered on the fly; and (currently) Avoidmod, which modifies Avoidance (duh!). My plan is to tweak the Avoidance attribute formula so that it incorporates bar 3 (currently Avoidmod) in its equation. This way, you can set your avoidance modifier in your character sheet (talents, abilities, flaws), but use bar 3 to modify it on the fly (stances, combat maneuvers, etc). That's been a pain in the past because you'd have to remember to reset it on your turn each round. But if the API can do that, why not?! Thanks for your hard work, Aaron. I'll be back with more questions tomorrow once I have a chance to start playing with this. Be warned, I've never monkeyed with APIs before. Be gentle. ;)