Ken L. said: I'd murder for a rollable crit and fumble deck. I simply don't have the time to put that in. I converted these from a PDF I found with this note: These tables were taken from Dragon Magazine #39, July 1980 and were written by Carl Parlagreco. Rules have been modified to better fit our playing style !import-table --Blunt Weapon Critical --show
!import-table-item --Blunt Weapon Critical --Double (x2) Damage --31 --
!import-table-item --Blunt Weapon Critical --Triple (x3) Damage --33 --
!import-table-item --Blunt Weapon Critical --Shield Destroyed (No effect if no shield) --2 --
!import-table-item --Blunt Weapon Critical --Shield Destroyed (Roll again if no shield) --2 --
!import-table-item --Blunt Weapon Critical --Shield Arm struck; useless for 1-6 rds. --2 --
!import-table-item --Blunt Weapon Critical --Shield Arm struck; broken; lose shield --2 --
!import-table-item --Blunt Weapon Critical --Weapon arm struck; -2 to hit until healed --2 --
!import-table-item --Blunt Weapon Critical --Weapon arm struck; -4 to hit until healed --2 --
!import-table-item --Blunt Weapon Critical --Weapon arm broken; no attacks until fully healed --2 --
!import-table-item --Blunt Weapon Critical --Hand struck; DEX reduced by 1-3 until healed --2 --
!import-table-item --Blunt Weapon Critical --Hand struck; DEX reduced by 1-3 permanently --2 --
!import-table-item --Blunt Weapon Critical --Chest Struck; stunned for 1-6 rds.. --2 --
!import-table-item --Blunt Weapon Critical --Chest Struck; lungs punctured by ribs; no movement until healed --2 --
!import-table-item --Blunt Weapon Critical --Chest Struck; heart punctured by ribs; immediate death --2 --
!import-table-item --Blunt Weapon Critical --Leg Struck; Fall to ground --2 --
!import-table-item --Blunt Weapon Critical --Leg Struck; movement halved until healed --2 --
!import-table-item --Blunt Weapon Critical --Leg Struck; broken; no movement until healed --2 --
!import-table-item --Blunt Weapon Critical --Head struck; lose 1-3 INT (no effect if helmed) --1 --
!import-table-item --Blunt Weapon Critical --Head struck; lose 1-3 INT --1 --
!import-table-item --Blunt Weapon Critical --Head struck; lose 2-8 INT; INT no lower then 3 (no effect if helmed) --1 --
!import-table-item --Blunt Weapon Critical --Head struck; lose 2-8 INT; INT no lower then 3 --1 --
!import-table-item --Blunt Weapon Critical --Skull crushed; dead (No effect if helmed) --1 --
!import-table-item --Blunt Weapon Critical --Skull crushed; dead --1 --
!import-table --Critical on Animal --show
!import-table-item --Critical on Animal --Double (x2) Damage --29 --
!import-table-item --Critical on Animal --Triple (x3) Damage --29 --
!import-table-item --Critical on Animal --Limb removed at body; speed halved --2 --
!import-table-item --Critical on Animal --Limb removed at midpoint, speed halved --2 --
!import-table-item --Critical on Animal --Limb removed at midpoint, -2 to hit --2 --
!import-table-item --Critical on Animal --Limb removed at body; -4 to hit --2 --
!import-table-item --Critical on Animal --Limb removed at body; speed halved, -2 to hit --2 --
!import-table-item --Critical on Animal --Limb removed at midpoint, speed halved, -4 to hit --2 --
!import-table-item --Critical on Animal --Throat cut immediate death --2 --
!import-table-item --Critical on Animal --Decapitated; immediate death --2 --
!import-table-item --Critical on Animal --Abdominal injuries; immediate death --2 --
!import-table-item --Critical on Animal --Abdominal injuries; death in 2-12 turns unless healed --2 --
!import-table-item --Critical on Animal --Abdominal injuries; death in 1-6 days unless healed --2 --
!import-table-item --Critical on Animal --Chest injuries; immediate death --2 --
!import-table-item --Critical on Animal --Chest injuries; death in 2-8 turns unless healed --2 --
!import-table-item --Critical on Animal --Chest injuries; death in 1-4 days unless healed --2 --
!import-table-item --Critical on Animal --Snout struck; immediate retreat --4 --
!import-table-item --Critical on Animal --Snout struck; -2 to hit for 1-4 rds. --4 --
!import-table-item --Critical on Animal --Snout struck; -4 to hit for 1-4 rds. --4 --
!import-table-item --Critical on Animal --Head struck; stunned for 1-6 rds. --1 --
!import-table-item --Critical on Animal --Head struck; immediate death --1 --
!import-table --Slashing Weapon Critical --show
!import-table-item --Slashing Weapon Critical --Double (x2) Damage --31 --
!import-table-item --Slashing Weapon Critical --Triple (x3) Damage --33 --
!import-table-item --Slashing Weapon Critical --Shield Destroyed (No effect if no shield) --1 --
!import-table-item --Slashing Weapon Critical --Shield Destroyed (Roll again if no shield) --1 --
!import-table-item --Slashing Weapon Critical --Helm Removed (If no helm loose ear, stunned for 1-6 rds.) --1 --
!import-table-item --Slashing Weapon Critical --Helm Removed (loose ear, stunned for 1-6 rds.) --1 --
!import-table-item --Slashing Weapon Critical --Voice Box Punctured, no talking (no effect if helmed) --1 --
!import-table-item --Slashing Weapon Critical --Ear Removed (No effect if helmed) --2 --
!import-table-item --Slashing Weapon Critical --Ear Removed (Also helm removed if helmed) --1 --
!import-table-item --Slashing Weapon Critical --Eye Removed (No effect if helmed) --2 --
!import-table-item --Slashing Weapon Critical --Eye Removed --1 --
!import-table-item --Slashing Weapon Critical --Knee Split; movement halved --1 --
!import-table-item --Slashing Weapon Critical --Knee Split; no movement --1 --
!import-table-item --Slashing Weapon Critical --Fingers Removed; dexterity reduced by 1-3 --1 --
!import-table-item --Slashing Weapon Critical --Leg removed at ankle --1 --
!import-table-item --Slashing Weapon Critical --Leg removed at knee --1 --
!import-table-item --Slashing Weapon Critical --Leg removed at him --1 --
!import-table-item --Slashing Weapon Critical --Shield arm removed at wrist (No effect if shield) --1 --
!import-table-item --Slashing Weapon Critical --Shield arm removed at elbow (No effect if shield) --1 --
!import-table-item --Slashing Weapon Critical --Shield arm removed at shoulder (No effect if shield) --1 --
!import-table-item --Slashing Weapon Critical --Shield arm removed at wrist --1 --
!import-table-item --Slashing Weapon Critical --Shield arm removed at elbow --1 --
!import-table-item --Slashing Weapon Critical --Shield arm removed at shoulder --1 --
!import-table-item --Slashing Weapon Critical --Weapon arm removed at wrist --1 --
!import-table-item --Slashing Weapon Critical --Weapon arm removed at elbow --1 --
!import-table-item --Slashing Weapon Critical --Weapon arm removed at shoulder --1 --
!import-table-item --Slashing Weapon Critical --Abdominal injuries; carrying capacity halved --1 --
!import-table-item --Slashing Weapon Critical --Chest injuries; carrying capacity halved --1 --
!import-table-item --Slashing Weapon Critical --Abdominal injuries; death in 1-6 days unless healed --1 --
!import-table-item --Slashing Weapon Critical --Chest injuries; death in 1-4 days unless healed --1 --
!import-table-item --Slashing Weapon Critical --Abdominal injuries; death in 2-12 turns unless healed --1 --
!import-table-item --Slashing Weapon Critical --Chest injuries; death in 2-8 turns unless healed --1 --
!import-table-item --Slashing Weapon Critical --Abdominal injuries; immediate death --1 --
!import-table-item --Slashing Weapon Critical --Chest injuries; immediate death --1 --
!import-table-item --Slashing Weapon Critical --Throat cut; immediate death unless helmed --1 --
!import-table-item --Slashing Weapon Critical --Throat cut; immediate death --1 --
!import-table-item --Slashing Weapon Critical --Decapitated; immediate death (No effect if helmed) --1 --
!import-table-item --Slashing Weapon Critical --Decapitated; immediate death --1 --
!import-table --Missile or Piercing Weapon Critical --show
!import-table-item --Missile or Piercing Weapon Critical --Double (x2) Damage --34 --
!import-table-item --Missile or Piercing Weapon Critical --Triple (x3) Damage --36 --
!import-table-item --Missile or Piercing Weapon Critical --Shield Arm struck; useless (No effect if shielded) --2 --
!import-table-item --Missile or Piercing Weapon Critical --Shield Arm struck; useless --2 --
!import-table-item --Missile or Piercing Weapon Critical --Weapon arm struck; -2 to hit for 1-4 rds. --2 --
!import-table-item --Missile or Piercing Weapon Critical --Weapon arm struck; -4 to hit for 1-4 hours --2 --
!import-table-item --Missile or Piercing Weapon Critical --Weapon arm stuck; no attacks until fully healed --2 --
!import-table-item --Missile or Piercing Weapon Critical --Abdominal injuries; death in 1-6 days unless healed --2 --
!import-table-item --Missile or Piercing Weapon Critical --Chest injuries; death in 1-4 days unless healed --2 --
!import-table-item --Missile or Piercing Weapon Critical --Abdominal injuries; death in 2-12 turns unless healed --2 --
!import-table-item --Missile or Piercing Weapon Critical --Chest injuries; death in 2-8 turns unless healed --2 --
!import-table-item --Missile or Piercing Weapon Critical --Abdominal injuries; immediate death --2 --
!import-table-item --Missile or Piercing Weapon Critical --Chest injuries; immediate death --2 --
!import-table-item --Missile or Piercing Weapon Critical --Eye Removed (No effect if helmed) --1 --
!import-table-item --Missile or Piercing Weapon Critical --Eye Removed --1 --
!import-table-item --Missile or Piercing Weapon Critical --Voice Box Punctured, no talking (no effect if helmed) --1 --
!import-table-item --Missile or Piercing Weapon Critical --Voice Box Punctured, no talking --1 --
!import-table-item --Missile or Piercing Weapon Critical --Struck in head; lose 1-3 INT (No effect if helmed) --1 --
!import-table-item --Missile or Piercing Weapon Critical --Struck in head; lose 1-4 INT --1 --
!import-table-item --Missile or Piercing Weapon Critical --Struck in head; immediate death (No effect if helmed) --1 --
!import-table-item --Missile or Piercing Weapon Critical --Struck in head; immediate death --1 --
!import-table --Critical Fumble --show
!import-table-item --Critical Fumble --Slip; roll DEX or less or fall and stunned for 1-4 rds. --19 --
!import-table-item --Critical Fumble --Stumble; roll DEX or less or fall and stunned for 1-6 rds. --14 --
!import-table-item --Critical Fumble --Trip and fall; stunned for 1-6 rds. --6 --
!import-table-item --Critical Fumble --Off balance; roll DEX or less or no action next round --5 --
!import-table-item --Critical Fumble --Lose grip on weapon; roll DEX or less or no action next round --5 --
!import-table-item --Critical Fumble --Lose grip on weapon; roll DEX or less or drop weapon --5 --
!import-table-item --Critical Fumble --Lose grip; Drop weapon --5 --
!import-table-item --Critical Fumble --Shield becomes tangled with opponent (no effect if no shield) --2 --
!import-table-item --Critical Fumble --Shield becomes tangled with opponent; no action for either next rnd. --2 --
!import-table-item --Critical Fumble --Weapon tangled with opponent; no attack next rnd. --2 --
!import-table-item --Critical Fumble --Weapon knocked out of hand; d8 for direction d10 for dist. in feet --2 --
!import-table-item --Critical Fumble --Weapon breaks; 100% chance -20% for each + of weapon --5 --
!import-table-item --Critical Fumble --Hit self; half damage --3 --
!import-table-item --Critical Fumble --Hit self; normal damage --2 --
!import-table-item --Critical Fumble --Hit self; double damage --1 --
!import-table-item --Critical Fumble --Hit friend; half damage --3 --
!import-table-item --Critical Fumble --Hit friend; normal damage --2 --
!import-table-item --Critical Fumble --Hit friend; double damage --1 --
!import-table-item --Critical Fumble --Critical hit, self --2 --
!import-table-item --Critical Fumble --Critical hit, friend --2 --
!import-table-item --Critical Fumble --Twist ankle; half move for 1 turn; DEX or less on d20 or fall --2 --
!import-table-item --Critical Fumble --Helm slips; -4 to hit until fixed; DEX or less on d20 to fix --2 --
!import-table-item --Critical Fumble --Helm slips; no attacks until fixed; DEX or less on d20 to fix --2 --
!import-table-item --Critical Fumble --Distracted; opponent +3 to hit on next attack --1 --
!import-table-item --Critical Fumble --Roll twice ignoring rolls of 99 or 00 --1 --
!import-table-item --Critical Fumble --Roll three times ignoring rolls of 99 or 00 --1 --