Wes said: Mark, This is accomplished by setting the dims at value to 0, on the character with dark vision. The light fields would be set to: 60 feet, 0 feet, 360°. It creates a dim light source out to 60 feet. The only thing I haven't figured out how to do is the "dim light becomes bright light" mechanic. Theoretically, if someone with 60' darkvision is seeing in the dim light radius of another light, the area where they "cross" should become bright light. Right now they just merge into one dim area. Not a huge deal, things are still visible and you can figure it out using auras or other guides (and frankly it rarely matters) but it would be nice there were a "2 dims make a bright" option.