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Turn Order Counters

The feature for adding turn trackers escalating or deescalating in turn tracker. How does this work?
Open the turn tracker, then hit the little blue cog button at the bottom. You'll get a dialog like this: Then in the "Add Custom Item" box, type in "Round Counter" or "Round Number" or whatever (no quotes). In the box below, type "+1" (also no quotes), then click Add, and it will be there. As you cycle through the rounds, the number will increase by one. Like magic!
Sweet! Thx
1416954840
Pat S.
Forum Champion
Sheet Author
You can mix count downs and count ups in it also but using the + / - signs. This will allow you to track spell effects, status effects, and anything else that has a time limit.
Wow that is great to know, thanks Pat S. I will use that in my next game.
1417018705
The Aaron
Roll20 Production Team
API Scripter
Pat S. said: You can mix count downs and count ups in it also but using the + / - signs. This will allow you to track spell effects, status effects, and anything else that has a time limit. Those pictures would look great on the wiki... =D
I use these all the time for spells that have an effect length. eg "You are dazed/paralyzed/stunned/helpless/etc". Add a turn counter called "Paralyzed" with a +1 increment, and place it right before the person that is paralyzed. It will auto-increment each round on their turn. Now, you just need to know how many rounds it's active for, and not how many rounds its been (which I always used to forget). This works great for stuff like this.
1417030253
vÍnce
Pro
Sheet Author
I usually add a little number next to the name of the custom counter to remind me of the duration. I wish they were colorized to stand out from the normal initiative items.
1417030787
The Aaron
Roll20 Production Team
API Scripter
While you can't colorize, you could use some special character to make it visually different... I like to go graph Unicode characters from this page: <a href="http://www.csbruce.com/software/utf-8.html" rel="nofollow">http://www.csbruce.com/software/utf-8.html</a>
1417032161
vÍnce
Pro
Sheet Author
Nice. Sure beats using carrots...
The Aaron said: While you can't colorize, you could use some special character to make it visually different... I like to go graph Unicode characters from this page: <a href="http://www.csbruce.com/software/utf-8.html" rel="nofollow">http://www.csbruce.com/software/utf-8.html</a> How do you use unicode to do this? What are you typing in on the add label?
Personally I don't use the turn order counters. Status effects generally are on tokens, or for spells like fog cloud, they decrement on the caster's turn. I end up using the token status markers + a number to track this. If this is linked to the turn order then it would be groovy to me but the complexity seems to go over one's head at that point.
<a href="http://unicode-table.com/en/#27F9" rel="nofollow">http://unicode-table.com/en/#27F9</a>
Mark G. said: <a href="http://unicode-table.com/en/#27F9" rel="nofollow">http://unicode-table.com/en/#27F9</a> Mark, how do you type these codes in? If I type U+29E8 Bless, the it will show up "U+29E8 Bless" in the turn counter.
1417109129
The Aaron
Roll20 Production Team
API Scripter
I just copy/paste them. You can hold Alt and type a number, but I've not done it since the days of DOS.
1417109204
The Aaron
Roll20 Production Team
API Scripter
Ken L. said: Personally I don't use the turn order counters. Status effects generally are on tokens, or for spells like fog cloud, they decrement on the caster's turn. I end up using the token status markers + a number to track this. If this is linked to the turn order then it would be groovy to me but the complexity seems to go over one's head at that point. I've got an idea about doing this with an API script...
1417114810
vÍnce
Pro
Sheet Author
The Aaron said: I just copy/paste them. You can hold Alt and type a number, but I've not done it since the days of DOS. I did this using Amiga-DOS. How old are we? As a side note; is it possible to create some "condition" tokens and add them to the tracker with a counter? API only?
I'm not sure if the update formula is applied for token-based tracker entries, but you can only set it via the UI for custom entries (you can set it via the API, but I haven't tested to see if it actually does anything). Ken, I have a script which takes care of the decrementing status counters, updating the counter on the token (when the count is 9 or less), and removing the status icon when appropriate: <a href="https://github.com/manveti/roll20/blob/master/tracker.js" rel="nofollow">https://github.com/manveti/roll20/blob/master/tracker.js</a>. It effectively inserts an item into the tracker at whatever the current initiative count is when you set the status condition, and counts it down each time the initiative hits/passes that count. With one or more tokens selected, use "!status add DURATION ICON DESCRIPTION" (e.g. "!status add 4 stun Stunned for four rounds") to add a status ("!status icons" for a list of icon names, in the order they show up in the menu). "!status help" and "!tracker help" will give some more info, and feel free to ask questions about it.
1417125701
The Aaron
Roll20 Production Team
API Scripter
manveti said: I'm not sure if the update formula is applied for token-based tracker entries, but you can only set it via the UI for custom entries (you can set it via the API, but I haven't tested to see if it actually does anything). It does work via the API. I threw together a little Escalation Die script that adds an increment counter. Generally, I found that there is little benefit to it if you have access to the API. I ended up basically writing everything and watching the increment anyway in order to enforce a bound.
The Aaron said: I just copy/paste them. You can hold Alt and type a number, but I've not done it since the days of DOS. From that particular site, clicking in a given symbol shows it zoomed in. There's a "copy to clipboard" button.
thanks all for the input...and I am gonna give the API a whirl as well