Vince, Yes, you have the right of it. What I'm looking for is a solution that doesn't require me to create a secondary (tertiary) "character sheet" for adversaries in minions. Which right now is looking like my only option. Because it the different aspects of the character journal don't appear to communicate with each other. So if my character sheet has a stat, say "Strength," that has a value, and I open the A&A tab and add an Attribute called "Strength", rather than drawing the value from the existing Strength attribute, it creates a conflict. Which is a PITA. Creating unique attributes isn't practical because it would just balloon our macro catalog with redundancy. So it looks like my best solution is to create more specialized variants of the character sheet ala DnD to handle alternative statblocks. Not really the fastest or most intuitive way to handle things, but its looking like the best solution available at this time. Hmmm...I think I'll bring this up in the suggestions folder. If anyone knows something I'm missing, please post.