Hey all, When I first started making macros for my dnd 5 cleric I found it hard to find examples of what I wanted to accomplish. Macros are a lot easier for me to create now but it took a ton of research and keyboard face rolls. The way I label them for spells is 1-spellname and I add the spells I use most as a token action. This also saves you from an error when trying to use a macro that selects your icon when you haven't selected your icon. For my stat macros and attacks I'll add those to the bar so they're at the bottom of the screen and separate from the spells. I'm working on macros now that will ask if you're casting a spell in a higher slot and apply the affect and take away from your allotted spell slots automatically. If anyone has suggestions, I'd love to hear them. If it helps anyone out, here are some of my macros I use when I play my cleric: Channel divinity The almighty Pelor has deemed you worthy and has graced Hagen with [[5 * @{selected|cleric_level}]] HP to distribute amongst you.
Spell Save dc
My spell save DC is [[8 + @{selected|PB} + @{selected|wisdom_mod}]]
Bane
/me casts Bane
The target must make a Charisma save: DC [[8 + @{selected|PB} + @{selected|wisdom_mod}]].
Failure: Subtract [[1d4]] from attack rolls or saving throws for the duration of the spell.
Concentration, up to 1 minute
Bless
/me casts Bless
Whenever @{target|Target1|character_name}, @{target|Target2|character_name}, or @{target|Target3|character_name} make an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
Concentration, up to 1 minute
Cure wounds
/me casts Cure Wounds
Heals [[1d8+2+ @{selected|PB} + @{selected|wisdom_mod}]] HP from @{target|character_name}
Guiding Bolt
/me casts Guiding Bolt
If [[8 + @{selected|PB} + @{selected|wisdom_mod}]] succeeds against the target's AC, target takes [[4d6]] radiant damage, and the next attack roll made against the target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
Healing Word
/me casts Healing Word as a bonus action
Heal [[1d4+2+ @{selected|PB} + @{selected|wisdom_mod}]] HP for @{target|character_name}
Inflict Wounds
/me casts Inflict Wounds
If the melee spell attack of [[8 + @{selected|PB} + @{selected|wisdom_mod}]] succeeds against the target's AC, Hagen inflict [[3d10]] necrotic damage on the target.
Sanctuary
/me casts Sanctuary
@{target|character_name} is warded for 1 minute. Any creature that attacks or a casts a harmful spell against @{target|character_name} must first make a Wisdom saving throw, DC [[8 + @{selected|PB} + @{selected|wisdom_mod}]].
On a failed save, the creature must choose a new target or lose the attack or spell. If @{target|character_name} makes an attack or casts a spell that affects an enemy creature, this spell ends.
Shield of faith
/me casts Shield of Faith
A shimmering field appears and surrounds @{target|character_name} whose AC is now [[@{target|AC} + 2]].
Concentration, up to 10 minutes.
AC
/me has an AC of [[@{selected|AC} + @{selected|AC_no_armour}]]
Crossbow attack
/me attacks with his @{selected|rangedweaponname1}
[[1d20 + @{selected|dex_mod} + @{selected|PB}]] to hit, for [[1d8 + @{selected|rangeddmgtype1}]] damage.
Mace attack
/me attacks with his @{selected|meleeweaponname1}
[[1d20 + @{selected|strength_mod} + @{selected|PB}]] to hit for [[1d6 + @{selected|strength_mod}]] @{selected|meleedmgtype1} damage, if crit add an extra [[1d6]] damage (savage attacks). <---I add this last crit info because I'm playing a half-orc.
Resistance Cantrip
/me casts Cantrip: Resistance
Once, before the spell ends, @{target|character_name} can roll a d4 and add the number rolled to one saving throw of his choice. The roll can be made before or after making the saving throw. The spell then ends.
Concentration, up to 1 minute
Sacred Flame Cantrip
/me casts Cantrip: Sacred Flame
@{target|character_name} must succeed on a DEX save DC [[8 + @{selected|PB} + @{selected|wisdom_mod}]] or take [[1d8]] radiant damage. Target cannot benefit from from cover because of the magnificence of Pelor.
Spare the Dying Cantrip
/me casts Spare the dying
/me touches @{target|character_name} and speaks softly of the magnificence of Pelor. @{target|character_name} becomes stable.
Initiative
/me 's initiative is [[1d20 + @{selected|dexterity_mod}&{tracker}]]