Is it possible to build a prompt in a macro that is directed at the GM? Specifically, one that prompts for the difficulty (target number, DC, etc) of a task? I know it's a small thing just to tell the player, but I thought it might be cool to keep that a surprise element in play. So, for example, instead of prompting the player for ? { Difficulty | 0 }, the prompt would go to the GM. Alternatively, has anyone worked out a cool workaround that does the same thing? Could you do it with the API?