Ok, I think I've been chasing my tail a bit the last couple of weeks when it comes to making my standard monster templates work with my character sheets. When I step back and look at it, there are really only four attributes where these designs conflict. So rather than create a bunch of different "character sheets" to handle different classes of adversaries, I'm thinking maybe I just need to focus on fixing these conflicts within my existing framework. in that respect, a few questions: 1) can you create a auto-calculating field that applies the highest of two values? I know you can do it for dice rolls, but I can't find anything about doing it with calculations. 2) is it possible to reference the same input field multiple places in a character sheet without creating an attribute conflict? Thanks!