Hey folks, wondering if anyone has a solution for this: So I'm building a scenario in which the players are walking around inside an area filled with boxes, crates, barrels, etc. I want to use dynamic lighting to restrict their vision. For example, if they're on one side of a stack of boxes, they can't see what's on the other side. The issue is that the dynamic lighting system blocks the view of whatever is on the other side of the line. Which means, if I outline the box with a dynamic lighting line, it works fine... except for the fact they can't see the actual box at all! Without Lighting: With Lighting: Now her vision is blocked, but she can't tell what's blocking it! One solution is to, instead of outlining the entire object, draw a line through the middle. This leaves the item semi-visible, but is unsatisfactory as she moves around it: Another option is to add more lines, but the more that are added, the uglier it gets: using an X shape: Using a T shape: And so on. So, eventually I came up with this idea; if I enclose the item in a DL box, and place a light source inside said box, I get the effect I want, more or less: But then I run into the problem that, whatever I've chosen to do this with shines like a beacon in the night when they're nowhere near it! Ok, so then, what if I use Fog of War to hide the item until they get close to it? Better, but still not perfect. And of course, I have to keep covering and uncovering stuff, which is annoying. Has anybody found a better way of dealing with this? If so, would you like to share it? -Phnord, the Perphectionist!