So I got to thinking about this last night. I need a good way to send secret messages to specific players from time to time and don't really want to restyle it every time. One of the narrative tools I have as GM in Witch Hunter is that I can activate a PC's "sin". This gives them a short term bonus but also a point of damnation and may have immediate in game consequences. Players can either avoid the whole thing by spending a hero point, or spend a hero point at the end of the game session to buy off the damnation point. I'd like a way to do this in R20 that's more descrete than blabbing it out over the voice channel. My first thought was to set these up as handouts. That way the player can easily see the text for the sin and weigh the pros and cons of the situation. But my handouts area is getting a bit cluttered and even with the forthcoming folders feature, it's going to take me out of the game to open a couple of panels to get to the right handout for the right player. Next option would be to do it as a macro. I figure a simple "/w @{selected|token_name}" would do the trick. But that just defers the looking up to the player. So I'm wondering if a combination wouldn't be best. Is there a way to direct a handout to a player from the chat window? Also, can I keep the macro generic, with prompts to direct the right handout to the right player? Something like: "/w @{selected|token_name}..." "show @{selected|token_name} ?{sin} handout" Or is there a way to nest a series of macros to do this? Im sure this could be done with the API somehow, but I'm more comfortable working in macros. Thoughts?