This is a total Wish List request if any brave soul has the time or inclination. I know nothing about writing scripts and it will probably be a long, long time before I am able to write a script for myself. In the meantime, it would be very helpful to have this script for my group's HERO games. I know that there is a lengthy and involved HERO combat script out there already, but I don't want to use all of it and want to keep things fairly simple for my games. I want a script that will differentiate between the types of dice rolls in the HERO System and that will have a code that I can write into the macros. I also want to use this script in conjunction with HoneyBadger's Power Cards 2 script on the Production server. ================================================================================================ OK, now a little about the HERO System dice rolls.... Dice Rolls Hero System uses two kinds of dice rolls. The first is a Success Roll . In a Success Roll, you roll under a number on 3d6 (three six-sided dice). A total of 18 is always a failure; a total of 3 is always a success. Success Rolls are displayed as X-, such as 12- for “Roll 12 or under on 3d6”. The lower you roll under, the better. The second is an Effect Roll . In an Effect Roll, Xd6 is rolled - That is, an arbitrary number (3, 5, 8, whatever) of six-sided dice. Effect rolls may be counted in two ways: Counting the BODY: Count the number of dice. Subtract any 1’s rolled; add +1 for any 6’s. Counting the Total: Simply total the die roll. 1/2 d6 is half the result of a d6. For BODY, that means a roll of 4-6 is +1 and 1-3 is 0. For a Total roll, 1-2 is +1, 3-4 is +2 and 5-6 is +3. +1 is just that - “Add +1 to the Total”. Effects of +1 adds no BODY. Counting Killing BODY Damage is the only exception. Damage Damage types are Normal Damage and Killing Damage . Normal Damage, as you may expect, is an Effect Roll for the BODY (health) damage done and is totaled for the STUN (exactly what it sounds like) damage. Killing Damage is the only case where you count the Total for Killing BODY damage; this is multiplied by 1/2 d6 for STUN. Both Normal and Killing damage may be lethal; however, Killing damage typically represents the effects of weapons made to kill, rather than stun - Swords, guns, knives and lasers rather than fists, clubs, concussion grenades or non-explosive bursts of fire. It is more likely to kill than Normal Damage. Some attacks do only STUN damage, which can’t kill. Some non-damage powers call for Effect Rolls where you only count the BODY and ignore the Total – This is how you tell how hard it is for the Entangled enemy to chop through your Spiderweb spell, for example. In some other cases, you don’t use BODY, and just count the Total. ======================================================================= In the Power Card example shown above, this is the macro I used: !power --tokenid|@{selected|token_id} --emote|**@{selected|token_name} attacks @{target|token_name} with his fists!** --format|default --name|Melee Attack --leftsub|Basic Strike Maneuver --rightsub|Reach ?{Number of Meters|1} meter -- Action|1/2 Phase; OCV +1; DCV +0; END -4 --Attack|[[11+2+@{selected|OCV}+?{Attack Modifier|0} -3d6]] vs. @{target|token_name}'s DCV @{target|DCV} --Hit|[[6d6+1d3+?{Damage Modifier|0}]] STUN damage and (x) BODY damage --Location|[[1t[HG_Location]]] | [[1t[Odds]]] I would like to have a script and a macro command so that I can write into the macro to calculate the BODY (or Killing) damage derived from the STUN roll. In the above macro, the character rolls 6d6+1d3 STUN damage, and then the amount of BODY damage is derived from the STUN result. Let's say he rolled 6, 3, 4, 1, 2, 5, and 5. In this case the BODY damage would be 7. Cheers! :)