I am looking for some guidance from GM's who are using Roll20 as an enhancement to face-to-face gaming sessions. Last fall my group finished an AD&D 2E campaign that went for three years. Over the course of the campaign we would meet and sit around the table and I would have my laptop hooked to a projector. On my screen I had a Virtual Machine running Windows with the BRPG virtual tabletop application running. On the projector screen I had a VM with the player version of BRPG. I would manipulate the view of their VM based on their input while controlling the action from my VM. Now that I am moving onto the Roll20 platform I am trying to figure out the best way to adapt to the new environment for the new campaign we are starting in a couple of weeks. Remember, I have one important limitation that most people who are using Roll20 do not: I am going to equip one person other than myself with the "player" laptop that is hooked to the projector. They will manipulate the player's view, and I would also like to have them handle housekeeping for the player side of the game. That is what I am having trouble wrapping my head around. For instance, if all of the player's had laptops and we were playing in a networked Roll20 environment then I would create character sheets for everyone and they would be in charge of maintaining their character sheet and using it for their rolls and to track stats. That is because I really want to leverage the capabilities of the API and macros to make it easy to calculate Initiative, To Hit, Saves, etc. However, it seems like it will be A LOT of work for one person to keep 6 character sheets updated and to manage rolling for all of the PCs (not to mention that the other players probably won't be happy being removed from rolling for their character!). The only potential fix I can come up with is twofold: First, I was thinking about having a "party" character. This is based off of the YouTube videos by David at Table Top Gaming. He suggests creating the character sheet as part of the Character entry instead of using a character sheet within the character entry. He describes how to create extremely detailed, cross-linked and annotated entries using this method. That got me to thinking that I could just create a character entry for the party and then go to the Attributes & Abilities tab and in the Attributes section create the necessary stats for each character in the party. So, for instance, say I have Bob who is a dwarf fighter and Billy who is a human thief. I might create an Attribute labeled "Bob_Initiative" and put in Bob's Initiative modifier. And then I wold create another Attribute labeled "Billy_Initiative" and enter his modifier. I could then have a single "Initiative" Ability that would generate Initiative rolls for all of the PCs based on the Attributes for each of them. So far to me this seems pretty elegant: the person who is running the Player laptop hits one Action button and generates the initiative rolls for the entire party. On the other hand that might bog down when I am trying to get a simple Saving Throw roll for one party member: I would need to have a Saving Throw Action button for each PC, and it would need to prompt for what this save is against. I'm not sure how tedious this is going to be to create and manage. The other part of my fix is that we will continue to do rolls the old fashioned way, with actual dice. Thus all of my Abilities will need to prompt the person controlling the Player laptop to input the roll for each of the PCs. This could be a hassle for that person, but once the roll has been entered the Ability macro will take care of the rest, calculating the modified initiative roll for each player and then adding that to the Turn tracker. I think it will end up being more consistent and less work for the players instead of them trying to calculate everything on the fly like we have in the past. Anyone have any thoughts on this? Any other suggestions about things I should take into account when running a face-to-face game using Roll20? I am sure there are a million things I am not thinking about or taking into account, and any input would be greatly appreciated! Thanks in advance! -John