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Dynamic Lighting - Types

A little different from the multiplier that has been launched recently, I just ran an encounter with rooftops and alleys and was wondering if it was possible to lay down a different type of barrier to light and line of sight. As it is right now a door, wall, or tree to blocks light and/or line of sight leaving completely black the area its blocking. For the alleys and rooftops example, that made the area look very odd and the rooftops hard to distinguish and I was wondering if there was a way to choose between a line that completely blacks out what it blocks, and a line that that instead of blacking out everything that's behind it, it just doesn't uncover tokens behind it or something. Kinda like a mix between the current dynamic lighting and the global illumination. This should work nicely in a forest as well.
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+1 for your idea Andres. Have you had a look at adding the suggestion of adding a Foreground Map Layer ? I beleive that this could be used to help solve some of the limitation found with LoS blocking everything past the DL line.
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