Hi all, I'm trying to add a strength modifier to some damage rolls depending on if that damage was caused by unarmed, melee, or hurled ranged weapons (but not non-hurled ranged weapons). In my sheet I have sections for individual weapons. Each weapons has a 'Type' drop down to indicate which of 3 categories it is: unarmed, melee, or ranged. If I broke out ranged as 'hurled' and 'projectile' sub-category options is there a way to conditionally add an attribute value based on a select element? Or, if I provided a checkbox that said 'add str mod' is there way to add an attribute value based on if the box is checked or not? The closest I've been able to come to create what I want is to provide a query roll for the user to fill in the desired strength modifier to the damage: <button type="roll" value="/roll @{weapon_damage_1} + ?{strength bonus|[[@{str_mod}]]} Damage from @{character_name}'s @{weapon_name_1}">Damage</button> This would provide an already-calcualted str mod to the player, with the idea being that the player would either just hit 'enter', or type 0 and then 'enter'. However, the input field is filled with a complicated gobbledy-gook formula for calculating what the current str mod should be… and players aren't going to know WHAT that is… Any ideas on how to improve on this?