Riley D.  said:      Brian  said:  I would point out that creating your own particle emitter engine with the API, while not  trivial , should not be beyond the scope of possibility. So, it's something that could potentially be accomplished by us before the feature gets added by the devs. =)  If you're expecting the API to be able to update the status of an object more than 5 times per second or so that's probably hoping for too much :P  With the right particle sprite and emitter settings, 5 fps might be sufficient. =P