Riley D. said: Brian said: I would point out that creating your own particle emitter engine with the API, while not trivial , should not be beyond the scope of possibility. So, it's something that could potentially be accomplished by us before the feature gets added by the devs. =) If you're expecting the API to be able to update the status of an object more than 5 times per second or so that's probably hoping for too much :P With the right particle sprite and emitter settings, 5 fps might be sufficient. =P