I would like to run more town/city adventures, thieves love them and I have tried various routes to make them. The problem I have run into is most of the sets, and I have bought several, fall into one end or the other in the spectrum. Big blocks of buildings channel the creativity down a narrow path, making them usable only a couple times before the players know it too well. "Kit" sets or assembling the bits makes for very large piles of files that slow down the game and wipe out slower, older PCs. What I would like to see is collections of buildings on transparent backgrounds that have basic details which I can drop onto terrain and arrange as I please. I am doing 9th century high fantasy, but a hovel is a hovel and a shop is a shop. I use Dynamic Lighting, so roofs are superfluous for the most part in my use, once you draw the sight lines they become invisible to the player, although I will do a page with roofs for the "second story men", if I think it will be needed. I realize this would be a fair bit of work and would be willing to pay a premium price for it. An advantage of being old and established is I have some degree of disposable income for my preferred hobby. There are some interesting sets out there, but I want to be able to have more layout control without killing my player's functionality. This village built from pieces of walls, floors and random parts eats up a lot of memory and took me a lot of time, before I put in 200 NPCs This section of town built from a set I purchased, even without the details actually crashed the server before I removed some features. I like to provide as much flavor as possible for my players, along with dozens of detailed handouts for background information and rumors, so I know what I am looking to build, while lacking the graphics talent to actually do it "from scratch". Perhaps some of you of steady hand and sharp eyes can mull this over and see if this is something the market would bear.