So I've been converting my 4ed game into hex and discovered that the only way to viably position tokens of previously even unit width (2x2, 4x4) is to alt-tab and prevent snapping, which gets annoying when you end up having to do it every time. Without doing so, whenever it snaps, what was previously a 2x2 ends up taking up the same number of hexes as what a 3x3 does and a 4x4 takes up pretty much the same area as a 5x5. My suggestion would be to allow either a binary that causes a token to snap to intersections rather than center squares or allow for a custom setting on tokens to give them a display offset so as to appear to the side (one-half hex would be enough) of the hex that it actually "occupies" (whichever one is easier to implement depends upon the specific implementation of token location storage/assumption on the back end). This would allow for better conversion to and from hex based grids and allow for more unit size capability within hex grids.