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Hexcrawl on Roll 20

Is there anyone out there doing a random hexcrawl on Roll 20? If so, what are you using to map? Any good marketplace resources that you would recommend?
I'm going to bump this again, just to see if anyone can help me. I'm trying to figure out what would be the best way to do a hexcrawl - I've got some resources for random rolling of terrain, weather, towns, etc.. I'd like for the map to be created as the group explores, but then I'm stuck on how to do the mapping in Roll 20 in this kind of situation. Just do the whole thing as "theatre of the mind?" But then what would be done on the Roll20 interface? Any advice, particularly from someone who's done this kind of thing before?
1427623872
Gold
Forum Champion
Only 1 hex product really comes up in the Marketplace. There might be more but the Marketplace search doesn't have them tagged as hex if so. <a href="https://marketplace.roll20.net/browse/search/hex/1" rel="nofollow">https://marketplace.roll20.net/browse/search/hex/1</a> A good place to ask any mapping questions is Cartographer's Guild. I bet you can get a set of "old school" hex icons there, if you look / read / ask around, Try their sub-sections for Regional mapping Virtual tabletop mapping Mapping resources <a href="http://www.cartographersguild.com/forum.php" rel="nofollow">http://www.cartographersguild.com/forum.php</a> Thirdly, try Wizardawn tools. Go to Wizardawn website, choose any game (such as Advanced Dungeons & Dragons), then click the "World Map" tool on the right. <a href="http://wizardawn.and-mag.com/tool_world.php" rel="nofollow">http://wizardawn.and-mag.com/tool_world.php</a>
1427624368
PaulOoshun
Marketplace Creator
<a href="http://www.mentalwasteland.net/HexMapper/" rel="nofollow">http://www.mentalwasteland.net/HexMapper/</a> That's what I used for a hex map.
Gozer the Gozerian said: I'd like for the map to be created as the group explores, but then I'm stuck on how to do the mapping in Roll 20 in this kind of situation. I assume you'll have some kind of a table you'll roll on, which will determine the terrain when the party enters a new hex?
Right. But I've been reading in some other places that it's better to actually key every hex. I'm still debating how to do that best. Probably a mix of random and pre-set encounters is what I'll do. Right now I'm very much in the research and planning stages. I've never done something like this before, mostly sticking with running premade modules.
I was going to suggest, if you're randomly determining terrain as the party explores, have 1 example of each terrain type on the GM layer of your map. Once the party enters a new hex and you check to see what is the terrain, then copy that hex type from the GM layer and move it to the map layer. You could also do something similar using the Journal tab in Roll20: Create a "Character" entry for each terrain type, making sure to pre-size the on-map token for the hex size you're using. Then when the players explore a new hex and you determine the terrain for it, just drag the "Character" for that terrain type onto the map and fit it into place. Be sure to do it on the Map layer or course... or else, don't forget to send the terrain token to the Map layer, once you get it onto the board. These are just a couple of ideas that immediately come to mind... others who are far more clever than me will undoubtedly come up with other suggestions.
1427639160
Diana P
Pro
Sheet Author
You could set up your possible hex images (plus one for unexplored) in a rollable table and tile that. Then selecting the new terrain is as easy as choosing one or hitting random.
Thanks everyone for all the great tips! It's all good stuff. How many hexes would I be able to tile before rendering becomes a problem? For a relatively small 10x10 map, that's 100 tiles, not including things like cities, and special features, etc...