
Couple of things I noticed with the current spell templates. The top line of the description box doesn't get displayed and there seems to be trailing curly braces after the description.
Simon said:
Not a high priority on my list, but I just wanted to say that I have tried out roll templates for level 1 and level 2 spells and they are showing as level 0 spells instead of their appropriate spell level. Again, not a high priority on my list, just wanted to point it out.
EDIT: Upon further investigation, it was because I had not filled out the Caster Level portion on the spell tab..
Nibrodooh said:
I don't know how I didn't notice that, I must have accidentally changed it since I last tested. An update to fix it will be uploaded later tonight(it will be a few days until it goes live due to the way updates are handled)
/em The DM seems to be rolling some dice...to some of my /w gm or /gmroll (I actually use powercards --whisper| tag for most hidden rolls) macros. This lets the player's know I'm rolling something, or perhaps it's nothing. :-)
Simon said:
Vince said:
Simon said:
I would've recommended it in other locations aswell, such as for feats, equipment, or even skills. But there really wasn't a lot of room for such. However, when it came to spells there was plenty of room to place a URL slot next to the name of the spell, Other things that I thought would be nice is if we could have links to combat maneuvers placed within the sheet, but for now I would be quite content with just allowing all spells to have hypertext.
I had an epiphany(it happens...) Simon. Why not just paste the Hypertexted Spell name right in the existing name field of your spell? No need for a new attribute. It works. :-) Paste this;[**Detect Thoughts**](http://paizo.com/pathfinderRPG/prd/spells/detectThoughts.html)in the Name field of a repeating spell item.
Edit: BTW the addition of basic markup(including adding url's) is currently only on the Dev., but will probably be included with the Update of Holding soon to be released.
While I agree that pasting the Hypertexted Spell name in the existing field works, it also seems like an unnecessary complication for new users. I was under the impression that character sheets were to assist new users to utilize Roll20 without having to know too many scripts. By making an attribute for the URL, that would be one less thing the players would need to know.
However, I am curious. Is there a limit on the number of attributes that a sheet may have? Or are attributes taxing for gameplay? If there is a limit, or it is increasingly taxing, then I apologise.
Nibrodooh said:
So I was adding the url fields back in and realised a major issue with adding links to the roll templates: there is no way to make the template auto switch the link off if the field is empty. the roll template can detect if a macro has the requisite property it will become a link, but if the property is empty it will just mess up the formatting. To avoid the questions about why the url field doesn't work(or is required if i did it that way) i am going to refrain from adding them, but may create a separate sheet(that would not be available to select, it would be in a separate repository) that uses them.
Simon said:
Honestly, I just want the Pathfinder Sheet to be updated with the roll templates.. I can worry about them not being in color later. Though I suppose, It shouldnt be too difficult to simply 6 versions of each roll template, thus there could be:
pf_spell (Black), pf_spell_gr (Green), pf_spell_bu (Blue), pf_spell_re (Red), pf_spell_ye (Golden-Yellow), pf_spell_pu (Purple)
For Skills couldn't the URL just be hard coded so the user of the sheet doesn't need to enter it at all. Everyone has the same set of skills it is consistent across all characters and the skills that are variable like Craft or Profession just have a base description for Craft on the SRD. This would allow the player or DM to easily look up average DC's and uses for a skill when it is rolled, or possible even within the sheet before rolling to understand how they can use the skill.Greg A. said:
I do prefer a separate URL field for the spells though since nearly all of the players of the game I run would not be able to inline the URL and I would end up having to do it for them with all their spells.
For the attack template as long as the weapon name could support a URL in line i would be happy with that since it is rare you have a weapon with a special attribute you might need to look up. If not the name at least the notes field needs to be able to support a URL.
Would it be possible to have the URL field pre-populate with http://www.d20pfsrd.com
That way if someone doesn't fill it in it will just link to the default SRD page and not be empty which i understand breaks the formating. This way there is still an easy field right there for people to copy and paste in the URL for the spell or ability they want
Vince said:
Pre-defined url's seems like a good idea Simon. Maybe we should add it to the to do list...?
Making a roll template property for header color is also a good idea Mark. Is this possible Nibrodooh? The Devs added line breaks, maybe player colors will be next?
My bad Simon. (snuck a peak at the thread on my cell at lunch break...)Simon said:
Vince said:
Pre-defined url's seems like a good idea Simon. Maybe we should add it to the to do list...?
Making a roll template property for header color is also a good idea Mark. Is this possible Nibrodooh? The Devs added line breaks, maybe player colors will be next?
Just to clarify the pre-defined urls was Greg's idea..
%selected|repeating_weapon_3_Attack refers to the attack you have created on the 4th(0,1,2,3) row of your repeating weapon attacks. The button bar code is written into the sheet and cannot be changed unless you modify the sheet's html. The repeatable item buttons can be modified using the macro text, but cannot be drag/dropped or referenced using a macro(although the separate non-"total" repeatable attribute items can be).Albert Y. said:
Hello, I was looking at Nibrodooh's solution for multiple attacks, and I can get it to work in my character sheet, but when I use the attack bar buttion, it only shows the first attack. The following is what I have under the macro textbox for repeating_weapon_3_Attack&{template:pf_attack} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{name}}} {{attack=[[1d20cs>@{crit-target} + @{total-attack}]]}} {{damage=[[@{damage-dice-num}d@{damage-die} + @{total-damage}]]}} {{crit_confirm=[[1d20 + @{total-attack}]]}} {{crit_damage=[[(@{damage-dice-num} * (@{crit-multiplier} - 1))d@{damage-die} + (@{total-damage} * (@{crit-multiplier} - 1))]]}} {{attack2=[[1d20cs>@{crit-target} + @{total-attack}]]}} {{damage2=[[@{damage-dice-num}d@{damage-die} + @{total-damage}]]}} {{crit_confirm2=[[1d20 + @{total-attack}]]}} {{crit_damage2=[[(@{damage-dice-num} * (@{crit-multiplier} - 1))d@{damage-die} + (@{total-damage} * (@{crit-multiplier} - 1))]]}} {{type=@{type}}} {{description=@{notes}}}When i use %selected|repeating_weapon_3_Attack, it only shows one attack. Is the button next to the attacks in the sheet different from the buttions on the attack bar? Is there a way to reference the buttons next to the attacks, or only the attack bar buttons?
Also, is there a way of setting the attack mod to a calulation of variables? I'm trying to get flurry of blows to work, which uses monk-lvl+(-2) as a mod for all attacks (I think).
Thanks in advance for any help!
<button type="roll" class="roll_repeating_racial-trait_0_Display btn ui-draggable" title="%{selected|repeating_racial-trait_0_Display}" value="&{template:pf_block} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{repeating_racial-trait_0_name}}} {{description = @{repeating_racial-trait_0_short-description}}}" data-characterid="-JkQ5nF9lyur5gAL4fce"></button>Should be something like this
<button type="roll" name="roll_repeating_racial-trait_0_Display" title="%{selected|repeating_racial-trait_0_Display}" value="&{template:pf_block} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=@{repeating_racial-trait_0_name}}} {{description = @{repeating_racial-trait_0_short-description}}}" data-characterid="-JkQ5nF9lyur5gAL4fce" class="btn ui-draggable" ></button>I checked some of the other button bar sections and they appear to be messed up as well. Attacks and Spells seem to work. I'll check the other sections and report back. We'll need to have a look and correct the sheet. I'm really surprised that the button bar is even working.
<button type="roll" class="roll_repeating_class-ability_0_Display btn ui-draggable" title="%{selected|repeating_class-ability_0_Display}" value="&{template:pf_block} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{Class=**Class**: @{repeating_class-ability_0_class-number}}} {{name=@{repeating_class-ability_0_name}}} {{description = @{repeating_class-ability_0_short-description}}}" data-characterid="-JkQ5nF9lyur5gAL4fce"></button>But if I look at the very same button on Github
<button type="roll" Class="roll_repeating_class-ability_0_Display" title="%{selected|repeating_class-ability_0_Display}" value="&{template:pf_block} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{Class=**Class**: @{repeating_class-ability_0_class-number}}} {{name=@{repeating_class-ability_0_name}}} {{description = @{repeating_class-ability_0_short-description}}}"></button>What's going on?
Joel W. said:
Having an odd little issue... perhaps I am doing something wrong. My macros for rolling Knowledge Engineering checks are coming back with an error.
The error : No ability was found for %{selected|Knowledge-Engineering-Check}
The Macro : %{selected|Knowledge-Engineering-Check}
The button I am calling (the one next to the skill on the skill list) works just fine! Only when I call it from a macro does it break. All my other skill macros work great as well. Only Knowledge Engineering is wonky.
Any thoughts?