some ideas I've had after helping players create characters and fixing their sheets: 1. An "FC Misc" column on the classes tab, that can be used to track alternate favored class bonuses. This can then be used in macros 2. This is a lot harder but would make the sheet more automated. I had this idea looking at the "conditions": 2.a. A List of conditions (such as the other variable length lists) where the name of condition is editable. I could add them to players and enter my own names (like Bless, Rage, etc) and the players could check them as they applied. 2.b. To fully utilize 2a, all Temp fields (as well as "modifier" fields in attack or damage etc) should be allowed to contain macros. That way I can put something that adds a number based on whether a condition is checked. For instance, if I enter Rage as a custom condition, I can add a macro to the temp fields of STR and CON that say to add +2 or +4 if Rage is checked, such as @{[[2 * @{checkbox in question}]]} I think that allowing macros and letting the user set or break the sheets is easier than adding tons of custom conditions for buffs or class abilities, and is open enough for future books or feats we haven't heard of. I am not sure if allowing the temp textboxes to be parsed for macros is a huge amount of work or not. I am not a mentor, if my current project finishes up soon i may have time to upgrade and help some. 3. alternative to 2: The alternative would be to create macros that updated the "temp" fields for a selected character. But I can't find how to do that anywhere. is there a way? Or is that only possible as a mentor via javascript? Because if fields COULD be updated via macro, that would make it a lot easier, on the Class abilities list we could put that macro in the Description field, and pressing the Roll button would then set all those temp abilities. I guess there would have to be another for removing them. But something like that, to work the best, would ideally read the current value and adjust that. This would be more like an open-ended way of the drain mechanic a few posts up.