Will performance of the game be improved by archiving pages that aren't going to be used for a while or that aren't needed at the current time? Right now I have for example a player lounge (landing page), Wilderness map, a wilderness encounter map, 9 dungeon maps. Since they're exploring one level of the map that's split up into 4 pages, I don't need the other 5 dungeon maps for a little while or even the wilderness maps. My gut instinct is that pages that aren't being actively used shouldn't affect the performance of the one map that is being used but I don't know the inner workings of the environment so . . . The reason I ask is that while none of my current players have had any problems with lag (for the most part), we're likely going to be adding a player back into the game that we've played with in the past and he had big problems with the campaign (different one) at that time because his internet wasn't very good. Now, although he has better internet now, I'm just trying to be proactive and anticipate. I know in the past it was difficult to render a map with a lot of small tiles on it but I seem to remember that server upgrades had made that less of an issue. This current campaign I don't have a lot of that going on since i'm making my maps mostly externally and importing the backgrounds in that way although I do most of the "Dungeon Dressing" within roll20 with objects.