So, sorry to make the request, but it takes me a considerable amount of time to reverse engineer coding (I'm more of an artist type), and I have a weekly game that I play in (and I don't believe anyone else knows how to write code in the game either). It took me several weeks to figure out how to make a similar macro work in Maptool, but I've since "upgraded" to Roll20. The Macro needs to allow a selection of multiple dice of different sizes, roll them all simultaneously, adjust for Explosive dice, and spit out the rolls of each die along with the final sum. Doing it the hard way of rolling each die separately is sure to be time-consuming and problematic. For Example: Player A starts the macro by selecting 2d10 and 1d6. The macro runs, and the die results are 8, 5, and 6. The 6 was on the d6, so it rolls again and the result is a 3. The macro adds all the results together and shows "(8+5+6+3)=22" or similar. If possible, could the macro also be set to multiply the final result? For example if the above was selected with a "x3" multiplier then the final result would be 66. Thanks to anyone that can understand what I just said and to anyone that is capable of providing such coded goodness.