Visual effects and moving bits are a great way to enhance immersion. The Animation script is here to help your game look great. Define animations you can refer to by name, then run them at will. For example: Select a token of a ball of fire and enter !anim add image Fire to name the image "Fire" for easier reference later. Create a new (empty) animation named "Fireball" using !anim add animation Fireball Add the first frame using !anim add frame Fireball Fire 50 -w 35 -h 35 --light 10 --dim 5 which will add a 1/20th of a second frame which emits bright light out to 5 feet and dim light out to 10 feet. Add subsequent frames using !anim add frame Fireball --copy -1 -w 70 -h 70 --light 20 --dim 10 which will copy the previous frame, but override the width, height, light, and dim properties with those specified. Continue adding frames until the desired effect is achieved. From now on, you can select a token and enter !anim run Fireball to cause a ball of fire and light to explode on the token. Alternatively, running !anim run Fireball -x 525 -y 315 will center the fireball in the center of the fifth square down the eighth column of the page.