Coming in July to Sunday Nights: Something evil stirs in the land of Belfum. King Frank goes mad! People fear leaving the walls of their villiages, bandits plague the beautiful woods, and rumors of the return of The Iron Dragon: Terry, make heavy the hearts of men. Yet there is hope! A bold young adventurer takes to heart the needs of the innocent, and sets out to build a band of heroes. His boss mocks him, his girlfriend dumps him, his father disowns him, and his mom just hangs her head, but his heart is full of adventure and he presses on toward that fateful goal! At the tavern he meets (insert your awesome character!) and together they all form: The Sunday Knights! If you haven't guessed yet this is a Fourth Edition Dungeons and Dragons Campaign we will play on Sunday Nights 8pm-11pm EST. PLAYERS: 3-5 EXPERIENCE REQ: None required! However I will be looking for at least one player who is highly experienced to serve as an advisor and leader for the party. IN HOUSE RULES: 1. No grids/pieces. %99 of the fun of dnd is the imagination and storytelling aspect of it and this group is not interested in bogging down the pace and fun with boards and grids. 2. Very Open Character creation: Belfum is a richly populated kingdom with a diverse culture. Many people come from different walks of life and the adventurers are not expected to be a "Fellowship" ripoff. 3. Rewards: a) Speed: If you have your actions and moves ready when your turn begins you get a +1 to whatever you roll. b) Teamwork: If I see guys working well together I may give them a pass on that oneshot I was gearing up. c) Conservative with rules-lawyering: You are welcome to call into question an action or event, but if you start spamming me with the finer points you might find yourself in a hole. d) Honorable Play: When I see a player being honorable and not gaming or exploiting some loophole and humbly lets it pass for the sake of the game, I really like seeing that and I'm gonna keep it in mind during the campaign who I can trust to play right. e) Creative/Smart actions: If you do something really clever or creative on your own initiative, something even I didn't think of, and I find it to be really smart and make alot of sense, USUALLY I won't even make you roll for it (circumstances you undestand). A few other notes. I'm more of a storyteller than a power gamer. This is more about going on adventures and critical thinking than powergaming a dungeon. Don't get me wrong I'm going to use rules and punish you miserably with monsters and traps, but you're going to have fun and have some panache while doing it. If you are interested then tell us more about your experience and what kind of character you will make! ------ Accepted Invitation - Player/Characters So Far: Peter B - Eneel the Half-Elf Bard Michael G - Ravi Stein the Eladrin Wizard