Michael H.
said: EVERY sheet I create has an Initmod and a Dexterity attribute - even the monsters. its all the in add new character script I run. And for monsters, its definitely in there. Every monster I assign has a page on the character sheet - most are retired, but they have them. including a token assigned to them so I can just pull up the monster and drag them onto the map, ready to go. Having your script read the name, search for the associated sheet for stats (dexterity and initmod) and apply them to the monsters in question GREATLY reduces the work involved in setting up a combat. for Pre-arranged fights I have a lot of tokens on the GM layer- and they ALL have the same stat sheets as characters, even if there bars are not linked to the attributes in question. understand that for you, it makes no difference. For me, and I'm sure for others that do something similar, it does. I'm just asking if you would write that into your code, as it would make it more versatile and allow for more people (like myself) to use your initiative roller. which I would prefer to do, because quite simply you were interested enough in the idea to write the first script for it, and because you cared enough to present the Script to the community. for that, I thank you, by the way. and yes, it makes a difference, because your script only runs on pages i have set up with nothing else on them. I haven't pinpointed exactly what breaks it on my campaign pages yet, which is why i'm not posting about those problems yet (I dislike just moaning its broken - fix it! I like to have something I can reply with to help it get fixed) Man, thats a lot of work. I keep the monster stats on my books in my lap/PDFs etc. I never thought it would be worth inserting all that information for a creature that lasts a few rounds in combat. Kudos to you for all the work in your prep! Thinking about it, it may be a good idea to insert all the monsters in the game so you can just pull them in as you use them. Its an interesting idea. I will play around with this and see what I can do.