TSRJim said: This is awesome. Does it support re-rolling initiative each round? No. This script reacts to the Commands from the chat. You could !CombatBegins and !CombatEnds every round though. Or add a new function to the script. ----------------------------- I'm here to inform people of a bug and a 'fix' to it. If your select includes non token object like a drawing made by player it will crash when !CombatBegins at first for each loop. (Line 20 in current gist). My handling of this is simple try{
//lines 20-106
}catch(err){return;} It allows the script to run to it's completion even when there is incorrect object detected.