Sometimes, a lot of healing or whatnot starts getting thrown around. While I don't think that changing a long working formula is necessarily a good thing, I personally wish that +30 to a guy who is down 27 hp wouldn't take him to max+3 hp. It would be nice if that capped at his maximum, as an option somewhere. Alternately, including both: +30 would give him the 27hp he's missing, and ++30 would give him 30 despite that being above his maximum. Just personal hang ups that are causing me some very minor headaches! I know my players agree with me.