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Android App - 3D Dice Have Never Worked

I've seen the 3D dice for the Roll20 Android App work on my Nexus 10 Tablet.&nbsp; Here are my specs: Model Number Nexus 10 Android Version 5.1.1 Kernal Version 3.4.67-g0ee50d5 <a href="mailto:android-build@wped4.hot.corp.google.com" rel="nofollow">android-build@wped4.hot.corp.google.com</a>#1 Build Number LMY48I 3D Dice Enabled Chat Avatars Enabled As noted above, I have never seen the 3D dice to ever work on my Nexus 10 tablet.&nbsp; It is an *UNbricked* device.&nbsp; The only time I've seen the 3D dice work on a table was one of my friends' iPads. I've checked the forums as best I can to try and find known issues or solutions and so far it's come up nil. Please let me know what additional information you may require.
1441181726
Lithl
Pro
Sheet Author
API Scripter
If you visit this page with your tablet, what do you see?&nbsp;<a href="https://get.webgl.org/" rel="nofollow">https://get.webgl.org/</a>
Chrome (v. 44): &nbsp;Hmm. While your browser seems to support WebGL, it is disabled or unavailable. If possible, please ensure that you are running the latest drivers for your video card. Firefox (v. 40): &nbsp;A spinning line-box cube. &nbsp; Webgl is enabled in Chrome; I've already done the research and toggled the Chrome:/flags. &nbsp;Searching the web, all info I can find states that my device supports webgl, but for some reason Chrome won't use it, nor will the roll20 app, even though Firefox will.
Hmmm well we use a Chrome-based WebView (the Android WebView) for the App. We don't have any control over whether or not it exposes the WebGL functionality. My guess whatever is preventing it from being used in Chrome is also preventing our app from using it.
Just to update: Using the <a href="https://get.webgl.org/" rel="nofollow">https://get.webgl.org/</a> website doesn't seem like a valid test of Webview at the OS level, which I am assuming your app is using, since this is a separate apk for Android. I've installed Chrome Dev and Firefox, two different apps, which pass the get.webgl test above and are able to access the Android Webview for some reason. Respectfully, it seems that if two other apps can access/use Webview/Webgl; isn't there the possibility that the Roll20 app isn't fully accessing the Android Webview like the two other apps can?