Good morning! I did some reading of the Dynamic Lighting Examples and for Blindsight it says: Blindsight Characters with blindsight are able to see in ways that don't actually involve normal light. This means that out to a certain radius, usually 60ft, they "see" without light. To represent this we'll create a "light source" for that token, that only that token can see. What separates it from acting like a Lantern is that the All Players See Light box is not checked. For example, tremorsense of 60ft would look like: Light Radius = "60" All Players See Light = "Unchecked" However, when I did the above, the "sight" could not penetrate the dynamic lighting wall/door borders. Something with Tremorsense (such as a Bulette), actually feels when someone comes into its 60' range, regardless of walls or doors. My fix was that I put a light grey 60' aura on the token that only I could see, but is there any way to have a light/sight diameter that CAN go through walls and the like? Or is the aura on the token the best way to represent this?