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tiling a background

I often use the same flooring tiled across an entire map for dungeon crawls. I would like to be able to a tile when a new page is created so that tile is placed everywhere on the map background layer instead of showing the "blank" white paper that is currently the default. -- One should still be able to delete individual tiles to set off a special room flooring, but it will save tons of time (and tedium)  placing small tiles on large maps. -- This tiling should not affect the grid. If the tile and grid color contrasts makes the grid hard to see, the grid color can be changed.  -- If the page size is changed, a new tile should be able to be selected to tile the new part of the map. In this way, one can tile different areas differently by merely reshaping and changing the page size.  -Falsoon
1443125024
Gold
Forum Champion
As a Pro subscriber perk, be sure to check the API Repository to find an API Script that already does tiling for maps, <a href="https://app.roll20.net/forum/post/1483765/new-offi" rel="nofollow">https://app.roll20.net/forum/post/1483765/new-offi</a>... See Also some related Suggestions threads, you may want to add or merge your comments and Vote +1, Advanced Mapping/Drawing Tools for the Background Layer <a href="https://app.roll20.net/forum/post/1663650/advanced" rel="nofollow">https://app.roll20.net/forum/post/1663650/advanced</a>... Some Basic Map Editing Improvements <a href="https://app.roll20.net/forum/post/1775590/some-bas" rel="nofollow">https://app.roll20.net/forum/post/1775590/some-bas</a>... Ability To Cut Apart Textures, also Texture Tiling <a href="https://app.roll20.net/forum/post/1401271/ability-" rel="nofollow">https://app.roll20.net/forum/post/1401271/ability-</a>... Token/Tileset Copying for a Set Area <a href="https://app.roll20.net/forum/post/2251336/token-sl" rel="nofollow">https://app.roll20.net/forum/post/2251336/token-sl</a>...
Gold, I don't know how to use the API interface, and it scared me as to what I could do, and what damage I could do. Is there a quick tutorial? I do not know Jason and barely know Javascript.
1443232311
Gold
Forum Champion
Falsoon said: Gold, I don't know how to use the API interface, and it scared me as to what I could do, and what damage I could do. Is there a quick tutorial? I do not know Jason and barely know Javascript. I felt the same way before, Falsoon, and I'm still a novice in this area. I'll try to help. Others can help better in this area. I'm not a programmer either. Let me tell you this --- you can install the API scripts that other people have made, and run them. &nbsp;That is all that you need to learn. Ignore all the parts about writing & editing API, at least at first and if you don't want to write code and program yourself. &nbsp;There are already dozens of Scripts written by others, available for your use, since you are already a Pro subscriber you can use them. &nbsp;There is not a Tutorial that I know of for this, there is Wiki Help documentation which is largely geared towards the code-writers. &nbsp;Allow me to attempt to describe basically what you do, and then, get back to me if a step doesn't make sense. &nbsp; First go into the API Sub-Forum, click the Sticky post about API Repository. Go to the link to API Repository, it appears as a different website "Github". &nbsp;Look for the name of a Script that you want to try (You can guess what it does from the title of each script, or, return to Roll20 API sub-forum and ask or find associated thread that describes the capability of each free script). Copy the code of that script from Github. Go back to Roll20 and go to your game (Perform all these steps on a COPY of your game if you want to experiment and test, once you're happy you can decide to repeat the procedure for your real game). On the Game details page, click the dropdown for "Settings", and click "API Scripts". You'll see a different webpage of your game, with a big black section in the middle for code. It says New Script at the top. &nbsp; PASTE the code you got from Github, into the black box. &nbsp;Rename the script at the top so it won't be called New Script, you can actually name it anything, usually the title given from the code author (the normal name of that script) but you can actually rename it My-First-Script or Script-That-Does-Awesome or whatever you want. Click SAVE SCRIPT. &nbsp;Notice there is now a fresh new "New Script" tab in case you wanted to install multiple scripts. Now go "Join Game" into your tabletop, and experiment to see if your new script is running properly, for whatever each script is supposed to do. Does that help? &nbsp;Again, someone else can probably explain it better. Here is some of the Wiki Documentation, <a href="https://wiki.roll20.net/API:Use_Guide" rel="nofollow">https://wiki.roll20.net/API:Use_Guide</a>
Gold, That explanation was quite clear. Thanks much! I'll will look into that. -Falsoon
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