i am the other guy ,oh, and hi mert ,kevin z. from belgium here . yup , and a lot of them dont even make that much sense , even for a complex simulationist system. I mean combat is ok for a simulationist system, but called shots , barriers ,shotguns especialy setting explosives are a real pain. Also no hit locations or fun crit table , which is normally to be expected in gritty simulationism, just effects which can be achieved by called shots . And thats just the combat , which i got down reasonably well, enough to criticque it , and have my first house rule ( cover bonus is +2/+4 HITS not dice for defense) Theres still Matrix, Rigging and gear to be gone over as well as the gm chapters for me, since id actually like to know enough to run a game , maybe try some one-off sessions . And thats if i skip magic entirely .