I am working on my own version of a shadowrun 5 charactersheet for some time already and beside I have read the part about "Don't duplicate" work I think this sheet could be a worthy alternative. It follows such a different design approach that it is not really compareable to the shadowrun 5 character sheet currently used. And while I do appreciate the work of the previous authors, I still would like to share the current progress and gather some feedback what people would be missing: I am aware this is an english community so the first thing the sheet would require is some sort of i18n, but in case there are enough shadowrun 5 players which are interested here that would be something worthy to add. The sheet is not complete yet as I have not focused on getting it ready for the broad mass but to add the really neat stuff. The sheet simply has some functionality which goes way over what the current sheet is capable of doing and there is no way to add all of this to the current Shadowrun 5 sheet. The original preview had been: <a href="https://app.roll20.net/forum/post/2120609/slug%7D" rel="nofollow">https://app.roll20.net/forum/post/2120609/slug%7D</a> and the sheet has developed from back then. With the introduction of sheet-workers I think I can move all the functionality which require scripts to sheet-workers and this would make the sheet available for non-mentors as well, this is the reason I make this new post. What I want to know is: Are there enough shadowrun 5 players interested? General Walkthrough (Click the image for a gif preview!) The general overview. The sheet is grouped into several tabs depending on your character class. The matrix and technomancer tabs are not there at the moment because there exists an amazing android app for matrix, but to have the sheet on roll20 this is one thing which is required to add. The current Shadowrun 5 sheet does not have any functionality for those areas yet either. Attributes and Edge (Click the image for a gif preview!) Each roll in the sheet uses a template and the sheet is able to track edge points as shown and also display the change. The whole template design was chosen to be slick and clean and not to be cyberpunky as I do value a good overview way over style. The current direction the sheet is going is to have it even cleaner. The edge feature currently is only possible for users with API access as it does use !ammo but as soon as we get sheet-workers, this will likely easily be possible with sheet workers. This and many other cool automizations. Autocalculation of attributes (Click the image for a gif preview!) The sheet does several autocalculations like limits and base initiative. Some possible automatizations like the movement rate have been left out on intention to not need any extra "mod" field there. Character movement (Click the image for a gif preview!) The sheet is able to track walking, running and sprinting. Currently this are API features using !ammo but soon this will be available for anyone by the use of sheet workers. Carry and Lift (Click the image for a gif preview!) As for the walking, running and sprinting the sheet is able to handle carry,lift and lift over head. Condition Monitor (Click the image for a gif preview!) The condition monitor is able to handle not only tracking, wound modifier, wound tolerance, ignore damage but also overflow from stun to physical to overflow monitor. And it can apply those values to a selected token. All of those features are currently API !ammo features but will then be implemented with sheet workers. Weapons (Ranged and Melee) (Click the image for a gif preview!) The combat part is not only able to format all weapons values into a neat roll template it does also handle recoil, wound modifier and ammunation. Ammunation and recoil currently are API !ammo features but will be implemented with sheet workers. Defense and Color Coding (Click the image for a gif preview!) The defense rolls do work like all other rolls in a very tight and clean box. The color of each box instantly tells you what type of roll is this. Was this an attribute, a skill, an item, a ranged attack, a melee attack? Drain, Spells, Spell Rules (Click the image for a gif preview!) The sheet is able to handle drain, spells, DRAM and does show you the spell text, rules. It does not only tell you the drain of a spell based on a specific force it does also roll the drain resistance test and does show you how much drain you effectively take. Alchemy (Click the image for a gif preview!) One of the most tedious tasks in shadowrun is alchemy. The sheet not only does autocalculate the increased drain, it does also the drain resistance test, tells you how much drain damage you take, shows you the spell text and does even do the potency roll against your spell roll such that you get the effective potency. All with 2 clicks and a given force. For the spell values and text it does use the same pseudo characters as the spells (see the last preview). Spirits, Attributes, Skills and Spirit Powers (Click the image for a gif preview!) Spirits are another tedious tasks. They have force dependant attributes a long list of skills, powers, weaknesses and all of this depends on the type. By the use of pseudo characters as for spells the sheet does all that calculation for you! Skills and Knowledge Skills (Click the image for a gif preview!) Of course the sheet is able to handle skills and knowledge skills Items and Stuff (Click the image for a gif preview!) It does contain a section for items and stuff which can be marked as active (e.g. carried, in use) Social (Click the image for a gif preview!) The sheet contains a section for contacts and buttons to "contact them" or to beg the GM ("I want this item!!!") and calculate the price of an item based on the additional dice, amount and base price. You can also add notes to each connection. Notes (Click the image for a gif preview!) For all the stuff I currently lack a own site, feature and co I use the "notes".