You may need to, unfortunately...BUT as one last idea (and I don't know how GURPS status effects work, so this may not be useful), if the players only need one card a time, you could also set up the VTT with areas for cards to be placed for each character. I play Savage Worlds (which uses cards for a lot of things) and the Chase mechanics are vastly different than other uses of cards in that game. So, I set up a board that looks like this: Then when a card needs to be drawn, you don't even have to deal, because you can set up the deck to allow the players to help. You can set it up so the players can just drag the card from the deck to the spot on the board and drop it there; then it's a simple delete once they are done. So, cards don't need to go into the players hand if it's not necessary. I'm assuming you already know that you can also set up the deck to choose which card you want to deal. When I read your original post you mentioned that you are using it to track things like stunned and nauseated, etc. So that sounds like you need to draw/deal specific cards and not random ones? Also, is there a reason you don't use the status icons for the token? That places a little dot or icon directly on the characters token to help keep track of certain effects the character may be under. For example: I use these to keep track of when a character is Shaken (i.e. can't act), or how many wounds the character may have, etc. I bring this up merely as an alternative to cards, in case you weren't aware of these. And thinking about it, if there are a certain number of cards only, you could also create a multi-sided token (ala rollable tables). You could create on for each player and give each one a different tint so visually you'd know which card goes with which character. Then all they'd have to do is either roll a new side, or pick a new side if it's not random. That 5 on the board (above) is a rollable table with images of numbers 1-10. the images are yellow, but I added a red tint to the token to give it an orangey appearance. Ok, I think those are all the ideas I have at the moment. I hope it helps. :)