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Cool Handouts and Table Tricks and Techniques

1451666582
Tom
Pro
Sheet Author
One of my New Years resolutions as a Roll20 GM is to stop worrying about the technical side of things and really dig into tools that improve the player experience. So I'm going to be focusing on player handouts and rollable tables in the short term.  I've used both of these in the past, but I admit I've gotten sidetracked by character sheets, roll templates, and a bunch of technical stuff that I just don't have time or headspace right now to really explore. So getting back to basics, how are the rest of you using these? What are some tricks you've found that paid off the most with your players?  Bonus question: how the hell do you create a countdown for a custom token in the initiative counter?
1451673829
Diana P
Pro
Sheet Author
I use rollable tables a lot for making tokens with multiple sides.&nbsp; Different forms for druids/shapechangers, different weapons (esp ranged vs melee) for the fighters/rogues/rangers, etc.&nbsp; for the bonus question: I don't know that you can add an initiative counter countdown for a custom token without using the api.&nbsp; This script: <a href="https://wiki.roll20.net/Script:InitiativeTracker" rel="nofollow">https://wiki.roll20.net/Script:InitiativeTracker</a> might work but I'm not certain; I just use the custom items for count downs so have not tried out that script. Custom items won't have graphics associated with them but you can create the count down by clicking on the gear at the bottom of the turn tracker, add a custom label and your calculation (-1 for example) and click on add and then edit the custom item's starting value on the turn order to what you want it to start at. (see&nbsp; <a href="https://wiki.roll20.net/Turn_Tracker#Adding_a_Cus" rel="nofollow">https://wiki.roll20.net/Turn_Tracker#Adding_a_Cus</a>... ) Hope that helps.
Like DianaP said, rollable tables are excellent for making tokens with multiple sides! The main way I do my 'critters' is to make a single character sheet for, say, goblins. Then all the goblins tokens are one rollable table. When I populate a group of goblins, I randomize their sides, and whatever weapon the image has is the type of attack roll I choose. For example: A group of goblins... randomized... now, each has different weapons! I just look at the token and use the appropriate button! Another favorite of my players is my Insultinator 3000: This is just a simple macro that calls on three different rollable tables, each with a selection of insult pieces. The actual macro looks like this: You are a [[1t[IA]]] [[1t[IB]]] [[1t[IC]]]! I also wrote this wiki entry, in response to a question about making a Wand of Wonders automation: Wand of Wonders and Other Multiple Result Items As a lifelong fan of randomness, the rollable tables have proven invaluable for my game style! -Phnord the Chaotic (in the physics sense!)
1452199165
vÍnce
Pro
Sheet Author
Phnord Prephect said: Another favorite of my players is my Insultinator 3000: This is just a simple macro that calls on three different rollable tables, each with a selection of insult pieces. The actual macro looks like this: You are a [[1t[IA]]] [[1t[IB]]] [[1t[IC]]]! I also wrote this wiki entry, in response to a question about making a Wand of Wonders automation: Wand of Wonders and Other Multiple Result Items As a lifelong fan of randomness, the rollable tables have proven invaluable for my game style! -Phnord the Chaotic (in the physics sense!) "Insultinator 3000" &nbsp;Brilliant Phnord!!! Bring on the Mad Libs...