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D&D 3.5 Damage macro is rolling 11 dice instead of 1

Hello, I have been working on a damage macro that was posted on the wiki help page but, I am noticing it rolls 11 dice for damage instead of 1. Example a wizard attacks with weapon 1 (dagger 1d4) but, the macro rolls 11d4 Macro @{selected|token_name} hits for [[1@{selected|weapon1damage} +@{selected|weapon1damagestat}[Weapon1DamageStat] +@{selected|weapon1enh}[Weapon1 Enh] +@{selected|weapon1specialize}[Weapon1 Specialization] +?{Other Damage Bonus?|0}[Other Damage Bonus]]] damage! Here is the information on the character sheet (I am using the standard one for 3.5) 1d4 +[[@{weapon2damagestat}]][Weapon Dmg Ability] +@{weapon2enh}[Weapon Enh] +@{weapon2specialize}[Weapon Spec] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]
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Silvyre
Forum Champion
PorkChop2073 said: @{selected|token_name} hits for [[ 1@{selected|weapon1damage} Presumably, @{selected|weapon1damage} = 1d4, so 1@{selected|weapon1damage} = 11d4
Yes, that correct the issue. But, the bonus damage is now double. Example 1d4 and +2 str bonus would equal a 3 on the roll for a total of 7 damage.
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Edited 1452882135
Silvyre
Forum Champion
Looking at your macro, the extra +2 is coming from either @{selected|weapon1enh} or @{selected|weapon1specialize}. Enter those into the text chat to determine which. Either that, or @{selected|weapon1damagestat} = 4, indicating that it is not set to equal your strength modifier.
Ok cool that is very helpful!