Silvyre said: Roll Queries will only display tags with the same name once, so if you target someone more than once, and the name of each tag is just the name of the targeted token (e.g. {{@{target|4th Target|token_name}=...}}), you can effectively discard excess targeted tokens by clicking on a token more than once. That doesn't seem to be the case for me. This @{target|foe1|AC} @{target|foe2|AC} @{target|foe3|AC} Returns this if I press on three different characters 20 19 26 and this if I press on one and then the second one twice. 20 19 19 So it looks like the .... Oh! Queries! Good point. (Goes off to experiment some more...) ?{conten?|@{target|foe1|AC} | @{target|foe2|AC} | @{target|foe3|AC}} Gives me the option of the various AC - which is somehow hilarious to me right now (slightly sleep deprived). .... Much later, You were right of course. /w GM &{template:pf_generic} ?{Skill?|Perception, {{name=Group Perception}} {{@{target|char1|character_name}=[[1d20+@{target|char1|perception}]] }}{{@{target|char2|character_name}=[[1d20+@{target|char2|perception}]] }}{{@{target|char3|character_name}=[[1d20+@{target|char3|perception}]] }}|
{{@{target|char4|character_name}=[[1d20+@{target|char4|perception}]] }}|
{{@{target|char5|character_name}=[[1d20+@{target|char5|perception}]] }}|
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~~Saves~~|
Fortitude, {{name=Group Fortitude}} {{@{target|char1|character_name}=[[1d20+@{target|char1|Fort}]] }}{{@{target|char2|character_name}=[[1d20+@{target|char2|Fort}]] }}{{@{target|char3|character_name}=[[1d20+@{target|char3|Fort}]] }}|
{{@{target|char4|character_name}=[[1d20+@{target|char4|Fort}]] }}|
{{@{target|char5|character_name}=[[1d20+@{target|char5|Fort}]] }}|
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Reflex, {{name=Group Reflex}} {{@{target|char1|character_name}=[[1d20+@{target|char1|Ref}]] }}{{@{target|char2|character_name}=[[1d20+@{target|char2|Ref}]] }}{{@{target|char3|character_name}=[[1d20+@{target|char3|Ref}]] }}|
{{@{target|char4|character_name}=[[1d20+@{target|char4|Ref}]] }}|
{{@{target|char5|character_name}=[[1d20+@{target|char5|Ref}]] }}|
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Will, {{name=Group Will}} {{@{target|char1|character_name}=[[1d20+@{target|char1|Will}]] }}{{@{target|char2|character_name}=[[1d20+@{target|char2|Will}]] }}{{@{target|char3|character_name}=[[1d20+@{target|char3|Will}]] }}|
{{@{target|char4|character_name}=[[1d20+@{target|char4|Will}]] }}|
{{@{target|char5|character_name}=[[1d20+@{target|char5|Will}]] }}|
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~~Skills~|
Stealth, {{name=Group Stealth}} {{@{target|char1|character_name}=[[1d20+@{target|char1|Stealth}]] }}{{@{target|char2|character_name}=[[1d20+@{target|char2|Stealth}]] }}{{@{target|char3|character_name}=[[1d20+@{target|char3|Stealth}]] }}|
{{@{target|char4|character_name}=[[1d20+@{target|char4|Stealth}]] }}|
{{@{target|char5|character_name}=[[1d20+@{target|char5|Stealth}]] }}|
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Sense Motive, {{name=Group Sense-Motive}} {{@{target|char1|character_name}=[[1d20+@{target|char1|Sense-Motive}]] }}{{@{target|char2|character_name}=[[1d20+@{target|char2|Sense-Motive}]] }}{{@{target|char3|character_name}=[[1d20+@{target|char3|Sense-Motive}]] }}|
{{@{target|char4|character_name}=[[1d20+@{target|char4|Sense-Motive}]] }}|
{{@{target|char5|character_name}=[[1d20+@{target|char5|Sense-Motive}]] }}|
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Survival, {{name=Group Survival}} {{@{target|char1|character_name}=[[1d20+@{target|char1|Survival}]] }}{{@{target|char2|character_name}=[[1d20+@{target|char2|Survival}]] }}{{@{target|char3|character_name}=[[1d20+@{target|char3|Survival}]] }}|
{{@{target|char4|character_name}=[[1d20+@{target|char4|Survival}]] }}|
{{@{target|char5|character_name}=[[1d20+@{target|char5|Survival}]] }}|
}
It is done... eeks. Anything else a GM might routinely want from his players or NPCs? Initiative maybe, but is it faster for the GM to click 5 times than for each player to click once? Thanks for your help in this. Any feedback on content or such before I put it on Wiki would be appreciated. :) Julix Edit: it's in <a href="https://wiki.roll20.net/Pathfinder_Macros#Group_Ro" rel="nofollow">https://wiki.roll20.net/Pathfinder_Macros#Group_Ro</a>... Note that page is still in early early development. The idea is to have it become an index of useful pathfinder related macros that can be copied as is. I'll add code for various class features from sneak attack dice auto calculation to other things. Contributions much appreciated. I'll try and take the code from the Pathfinder Macro Example page (which is for teaching you how to make your own macros) and turn them into general ones for those unwilling or unable to make their own.