Title says it all. A long and well planned story driven home brew campaign. Date and time available to change. I'm looking for up to 4 more players, and ill be using a custom Hero Mode system, which allows me to use more powerful and thoughtful encounters. Here are my character creation and Hero Mode explanation topics: Character Creation: Please create a character with the following restrictions: Level 2. We will be using Medium XP speed. Use only Core Paizo Races. Use only Core or Base Paizo classes, additionally you can not use the Gunslinger or Summoner classes. Use point buy for abilities with 25 points. Start
with 3,000 gp, you can not buy magical or enchanted equipment.
(Exceptions include things such as glowing ink and heatstones, if you
are not sure ask in the Questions topic.) Use only Paizo content, including feats, spells, and alternate features. Pick two character Traits, you can not choose rich parents or any other trait that gives you gold directly. Each character must pick an Aspect, please look at the Hero Points and Aspects topic. A deity from this list: <a href="http://www.d20pfsrd.com/classes/core-classes/cleric/gods-3rd-party-publishers/gods-of-porphyra-pdg" rel="nofollow">http://www.d20pfsrd.com/classes/core-classes/cleric/gods-3rd-party-publishers/gods-of-porphyra-pdg</a> An Occupation. Minimum two hobbies. An instrumental song I can find on YouTube to be played when your character goes into Hero Mode during the heat of battle. Hero Points work differently in my campaign, please look at the Hero Points and Aspects topic. Please use a MythWeaver character sheet which can be found here: <a href="http://www.myth-weavers.com/forumhome.php" rel="nofollow">http://www.myth-weavers.com/forumhome.php</a> Post
your finished character in a new topic with your name and class as the
title and a link to your MythWeaver sheet in the body. Hero Points and Aspects Every hero in this campaign is special. Mana flows openly through the
world of Gaia, this mana is not very powerful, a mage cannot even
create a level zero spell using this ambient mana, however some people
are born with a connection to this mana, which uses their soul like a
prisim to project a specific type of power. These people are called
Heroes and the specific form their power manifests as is called their
Aspect. ~~~~~Hero Points~~~~~ Hero points are used to enter
'Hero Mode' and have no other function. In Hero Mode a hero moves and
thinks at blinding speeds allowing them to take three consecutive turns.
During these turns a hero channels the ambient mana around them and
uses it to increase their power. A hero gains the following abilities in
Hero Mode: Increased speed - The hero takes three consecutive turns. Increased
strength of body and mind - The hero gets a +2 circumstance bonus on
all Attack Rolls, Saving Throws, Caster Checks, Skill Checks, and almost
any roll that uses a d20. Increased connection to their Aspect - Can
use your aspects minor ability any number of times during Hero mode.
(Each minor ability is still a standard action to complete and at the
end of Hero Mode the one minuet counter begins) Fast Healing 1 for those three turns. Immunity to attacks of opportunity. In
addition they glow with an aura representing their Aspect and the Garb
worn by the hero of their title materializes on them. I will tell each
hero their title and upload a picture of their garb as each hero is
created and their aspect chosen. After a hero enters Hero Mode
they drain the area of ambient mana, no other hero can enter hero mode
for the rest of the encounter. Each Hero starts with one hero
point, others may be awarded for good role play. a Hero keeps their
number of hero points between sessions, except if the Hero has zero
points at the beginning of a session, if they have zero points at the
beginning of a session they gain one for free. If you have any questions post them in the Questions Topic. ~~~~~Aspects~~~~~ Each
hero filters the ambient mana around them through their soul like a
prism. This causes each hero to manifest their powers slightly
differently. This difference is reflected in the hero's Aspect. Each
Aspect has two abilities one is minor the other is major. Minor aspects
can be active or passive, active abilities can be used any number of
times per day, but only once per minuet. Major aspects can only be used
once per day, and cannot be used while in hero mode. Both major and
active minor abilities take a standard action to complete. Here is the
full list of Aspects and the abilities each aspect grants. ((Removed list from LFG post for space saving)) That's it! This campaign is almost two years in the making and full of roleplay and combat opportunities alike!