Is there a way to actually add dices to a certain dice pool in a macro without using the API? For example, I need to roll an amount of dice equals to the sum of two different numbers that can be inputted by the player. Something like this: /em attacks! No. of Successes: [[ ?{Atribute1|0}+?{Atribute2|1}d?{Die Size|1d8,8|1d10,10|1d12,12}+?{Modifier|0}s>?{Difficulty|8}]] The idea is that you can input both Atribute1 and Atribute2, they'll be added to reach a number of dices that will be rolled according with the die size selected and added to a modifier. Each of those dices will be compared to the difficulty set and the resulting roll in the chat will show how many dices plus modifiers reached the difficulty. I actually was able to do this roll using two macros, one for the size of the dice pool, another for the rest of the roll, like this: #dicepool macro: [[?{Atribute1|0}+?{Atribute2|1}]] /em attacks! No. of Successes: [[ [[ #dicepool ]]d?{Die Size|1d8,8|1d10,10|1d12,12}+?{Modifier|0}s>?{Difficulty|8}]] The only thing is that, while using this method does makes the rolls the way I want, the resulting chat message would show the total of all dices rolled, not the amount of successes reached between each dice. I know it's a confusing concept, and I'm sorry if I couldn't be more eloquent, as English isn't my first language. Thanks for your time.