Ed S. said: The higher level query is not well worded, it's confusing and it doesn't seem to work. I only get the base damage even though a ton of 3-D dice are thrown. Many more dice than even if I had put the highest level spell slot in. Azhigatex said: I have an issue with the spells not adding modifiers to the die roll. Is it understood that we are to add the modifiers ourselves or is it simply a coding issue? The first level cure wounds spell isn't adding the characters wisdom modifier to the roll. Can you two provide examples. It's working in my tests. GenKitty said: (Moved here from older, Pro, thread) Venter L. said (over here: <a href="https://app.roll20.net/forum/post/2832441/5th-edit" rel="nofollow">https://app.roll20.net/forum/post/2832441/5th-edit</a>... ): Lot
of great stuff going on in the new OGL sheet. I haven't found where
you select the death s aving throw roll as a whisper to the GM. I see
where you can make all rolls a whisper, but was wondering if that's in
there and I'm just missing it or if it's something for the future? Thanks! You can set rolls to whisper to the GM from the settings tab. This applies to all rolls and not just death saves. Pixelscapes said: .... except Succubus/Incubus, that one is still busted. Thanks again for all your hard work on these! :D Monsters with a "/" forward slash in their names should be importing correctly now. Let me know if there's still any issues. John E. said: why aren't my attack macros rolling damage dice? I drag and drop shortsword/longbow into equipment, they show up in attacks but when i click the macro it only rolls the d20, no damage is there more i should be doing? The default setting is to roll damage from the chat output of the attack roll. Click on the name of the attack to roll damage in the chat tab. You can change this behavior from the General Settings section on the settings page. Ken said: In addition to the other problems with entering custom spells (not getting the right DC / damage without editing on the Core page, etc) there's no way to specify the Higher Level dice. I see on the compendium entry for Fireball that this is handled with two fields (one for the number of dice per level, one for the die size), but these fields don't appear in the spell editor. I plan on taking another pass at making the features you get when importing a spell from the compendium accessible to custom spells. It will come in the next update. Kevin said: As best I can tell it is pulling the magic mod value from the longsword and applying it to the non-magical plate armor as part of the AC calculation. Thanks, I'll take a look. Dalton B. said: I'm unsure if this has been asked before, but from what I've notice, Whenever rolling for a critical attack, it will only do normal crit rules (doubles all dice), what the problem is, is that when you edit the crit dice for being a half-orc, it isn't applying that extra die. If their is a way to fix it, could use the help! :3 Thanks for pointing this out. I'll figure out why the custom crit isn't piping in correctly. Thanks again everyone for their feedback and bug reports. It's really appreciated!