Hello! I'm looking to start up a new 5E D&D game and I'm testing the waters to see who would be interested in a Play by Post campaign. -A Play by Post or (PbP) if you are not familiar, is a text based ongoing game where the players and gm log on once to several times a day to read what is going on and post what there character does and says. by the nature of this, it is a slow going process moving a story along. however logging on once to a few times a day, every day, adds up quickly. It would be heavily RP and Character driven, and require players to be very active and responsive about what there character does and says. (my character attacks the thing with a sword and yells "die!") OR (my character doesn't have anything to say, he stands in the back and smokes his pipe) is NOT acceptable RP. Besides the ongoing PbP, id also like to get together once or twice a month for a 3-5 hour session. After all what is D&D without some good ol fashion dungeon crawling? My Schedule is hectic and ever changing, making a set 3-5 hour session weekly, impossible for me. However with advanced notice i can easily plan a day a week or 2 weeks out for live sessions, and easily log on several times a day for the PbP. Actual days and amount of times will depend on everyone's schedules and what we can agree on. As a GM- I've been playing/GMing TTRPGs for about 8 years. My game themes tend to be on the Darker and more Gritty side, so if gore, death, and generally morbid things bother you, this isn't for you. My campaigns are usually open-world/sandbox style, and are usually pretty difficult. My players will have to really think and strategize and understand that not all obstacles can be dealt with brute force, and sometimes running away is the best option, or you wont last very long. I am very loose with the rules and will more often than not ignore or change a rule if it makes the game more fun. For the Players- At least Some experience with TTRPGS is required (some exceptions) NO rule lawyers, i really don't want to hear how well you are able to recite the rules from the book. I change rules, ignore some, and create new ones all the time(i will tell you if i do) but interrupting game play to point some arbitrary rule will not be tolerated. If i do not know a rule, ill ask if anyone does. Power Gaming* Its okay to want your character to be really good at something, just don't let that make your character so one sided they are useless in all other facets, its boring.I often change/alter or add Monster statistics to keep things fresh. so knowing what everything is weak against and its abilities wont help you much. No Grammar Nazis. Seriously bro, its not cool. This game will be Heavily character driven, so well flushed out character personalities/goals/backgrounds is a must. its all about character and story development. Be able to have a great time, make jokes, laugh, but be serious when its needed. So are you ready to create\meet dynamic and in-depth Characters, Delve into exciting and dangerous places in a Open-World style Homebrew settling? if you have any questions that i have not already answered in the above post, please ask away! I am sure this game wont be for everyone but i'm hoping to find a few like minded individuals looking for something like this. * The Winds howl through the sails, creating a loud eerie moan. That combined with the sound of the waves crashing against the haul of the boat make it impossible to get any real rest. You wonder to the upper deck as you have most nights to get some fresh air. It appears you are not the only one who couldn't sleep. many other passengers and crewmen are wondering about as well, most you recognize by now. You think back to how long its been since you last made port. "5 no at least 6 months." you say to yourself, not truly believing it until you said it aloud. As you let your mind drift off, thinking about why you left in the first place and how you spent every last copper you had to get on this ship, you are greeted with a splash of icy sea water to your face as you open the door to the upper deck. If you were not awake before, you defiantly are now. It's the middle of the night, but the deck is illuminated by the bright flashes of lightning above. Streaks of blue, yellow and a green dart through the blackened clouds, creating an almost mosaic pattern on the ship below. You look out across the Black Sea, swearing you can see shapes and shadows of monstrosities beneath the black waters with each flash of lighting. you shake your head, purging those thoughts from your mind "what nonsense am i thinking now? there is no such thing. I am starting to sound like the mad captain" you shoot a glance to the helm, seeing the outlined figure of a tall man with a large Black scraggly beard. he has said all sorts of crazy things since we set sail. He talks of Monsters, Magic, and even Dragons! The last of the Dragons died hundreds of years ago, and took all the magic with them, everyone knows this. But he talks of this land as if there are still living Dragons there. He even went as far as to say a Dragon is a ruler of a whole city in Aasmara. Many of the sailors talk about this place, and the wondrous sights to behold. A feeling of excitement fills your chest as you think about the impossible things. Who knows what to believe, perhaps it is only wild tales. Perhaps the tales are real, and this land is magical. They promised you there would be plenty of work once we reached Aasmara, as if you needed any other reason to get as far away as possible. "LAND HO!" your stomach tightens as you hear the captain call out, and in the distance you can faintly make out the twinkling light of a light house. This is it, you have finally made it, and a new chapter and adventure awaits in Aasmara .